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|firstappearance= ''[[Kid Icarus]]'' (1986) | |firstappearance= ''[[Kid Icarus]]'' (1986) | ||
|latestappearance= ''[[Super Smash Bros. 4]]'' (2014) | |latestappearance= ''[[Super Smash Bros. 4]]'' (2014) | ||
|affiliations= [[ | |affiliations= [[Underworld]], [[Orcos]] | ||
|type= Grounded | |type= Grounded (Reaper), Aerial (Reapette) | ||
}} | }} | ||
The '''Reaper''' (死神 ''Shinigami'') is a | The '''Reaper''' (死神 ''Shinigami'') is a recurring enemy in the [[Kid Icarus series]] and one of [[Pit]]'s most recognizable and persistent foes. They have the ability to summon smaller '''Reapettes''' (子死神 ''Koshinigami'') into battle. Reapers are said to be the lookouts of the [[Underworld Army]], as well as soul carriers. | ||
==Characteristics== | ==Characteristics== | ||
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==Appearances== | ==Appearances== | ||
===''[[Kid Icarus]]''=== | ===''[[Kid Icarus]]''=== | ||
[[File:Reaper reapette artwork.jpg|right]] | [[File:Reaper reapette artwork.jpg|right|thumb|Artwork from ''Kid Icarus''.]] | ||
[[File:Reaper freak-out.png|left]] | [[File:Reaper freak-out.png|left]] | ||
The Reaper is a durable foe that Pit encounters early in his quest. It appears in every non-[[Fortress]] area, barring the [[Palace in the Sky]]. The Reaper [[Enemy Tactics#Trudging|prowls along a flat path]], turning around when the path ends. Once every few moments, however, it will suddenly glance behind to see if Pit's trying to sneak up behind it; it will always turn around if attacked in the back. Should the Reaper see Pit, (obstacles will block line-of-sight and it may not always see Pit right away) it'll zip to the closest spot available on its path and immediately summon four Reapettes. It will keep summoning groups of Reapettes until either it's destroyed, Pit is dead, or Pit moves out of its sight (where it will immediately restart its pattern), though any remaining Reapettes will continue to harass the hero until destroyed. Reapers are invulnerable while they are summoning, but not in the 3D Classic version. | The Reaper is a durable foe that Pit encounters early in his quest. It appears in every non-[[Fortress]] area, barring the [[Palace in the Sky]]. The Reaper [[Enemy Tactics#Trudging|prowls along a flat path]], turning around when the path ends. Once every few moments, however, it will suddenly glance behind to see if Pit's trying to sneak up behind it; it will always turn around if attacked in the back. Should the Reaper see Pit, (obstacles will block line-of-sight and it may not always see Pit right away) it'll zip to the closest spot available on its path and immediately summon four Reapettes. It will keep summoning groups of Reapettes until either it's destroyed, Pit is dead, or Pit moves out of its sight (where it will immediately restart its pattern), though any remaining Reapettes will continue to harass the hero until destroyed. Reapers are invulnerable while they are summoning, but not in the 3D Classic version. | ||
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===''[[Kid Icarus: Of Myths and Monsters]]''=== | ===''[[Kid Icarus: Of Myths and Monsters]]''=== | ||
[[File:Reaper reapette of myths and monsters artwork.jpg|right|thumb|Artwork from ''Of Myths and Monsters''.]] | [[File:Reaper reapette of myths and monsters artwork.jpg|right|thumb|Artwork from ''Of Myths and Monsters''.]] | ||
The Reapers act similarly as they do in the previous installment. | |||
====Manual Description==== | ====Manual Description==== | ||
''The Grim Reaper yells and screams, calling Reapettes to attack when he sees Pit.'' | ''The Grim Reaper yells and screams, calling Reapettes to attack when he sees Pit.'' | ||
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===''[[Kid Icarus: Uprising]]''=== | ===''[[Kid Icarus: Uprising]]''=== | ||
The | The Reapers act relatively the same as they did before in the previous games. If Pit is in the Reaper's "line of sight" (which is indicated by a red laser), or attacks them from behind, it will panic and summon two Reapettes at a time as it chases the angel down. If it gets close, the Reaper will attack using its scythe, which does considerable damage. To complicate things further, Reapettes can now [[Status Ailments|paralyze]] Pit on contact, leaving him unable to outrun or evade the Reaper's attacks. They are first seen in ''[[The Reaper's Line of Sight]]''. The music changes to a short 8-bit loop that was from the original ''Kid Icarus'' when Reapers are fought. | ||
====Idol Description==== | ====Idol Description==== | ||
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===''[[Super Smash Bros. 4]]''=== | ===''[[Super Smash Bros. 4]]''=== | ||
Reapers appear as enemies in the 3DS-exclusive mode, [[smashwiki:Smash Run|Smash Run]]. Just like in the ''Kid Icarus'' games, it goes into a panic when it spots | Reapers appear as enemies in the 3DS-exclusive mode, [[smashwiki:Smash Run|Smash Run]]. Just like in the ''Kid Icarus'' games, it goes into a panic when it spots the player, then attacks by summoning Reapettes. They are one of the more tougher enemies in the mode. The Reaper also appears in Wii U-exclusive mode, [[smashwiki:Smash Tour|Smash Tour]], as an obstacle. | ||
====Trophy Description==== | ====Trophy Description==== |
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