Samurai Blade: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
Jump to navigation Jump to search
m (cut out image redirect)
(→‎Land battles: added melee dash far damage)
Line 59: Line 59:
| Melee hit 3 || — || 32.3 || — || —
| Melee hit 3 || — || 32.3 || — || —
|-
|-
| Melee dash || — || 73.6 || — || —
| Melee dash || — || 73.6 || 48.6 || —
|}
|}



Revision as of 05:21, 26 March 2015

Samurai Blade
Samurai Blade.png
Type: Blade
Specializes In: Melee Combat
Strengths: Strong melee attacks, enhances speed, rapid continuous fire
Weaknesses: Weak projectiles, long charge time

The Samurai Blade, known in Japan as Fencing: Little View (撃剣景丸 "Gekiken Keimaru"), is a Blade in Kid Icarus: Uprising. It is unique among blades in that it provides extra speed in exchange for ranged attack flaws. It's one of the few blades which actually resembles its own weapon type. It is a Katana that fires sonic slashes.

Idol description

The Samurai Blade is a powerful copy of a legendary sword whose curved blade was devastating in close combat. While this blade improves quickness, it has weaker ranged shots and takes time to charge.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 65.8m 10.8
Charged 83.8m 61.5 1
Melee hit 1 67.2
Melee hit 2 37.8
Melee hit 3 79.8
Special attack 100.0m 134.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 23.5 2.1 2.1
Forward-dash continuous 33.1 13.1 7.8 3
Side-dash continuous 29.6 10.8 6.5 3
Backward-dash continuous 31.3 16.2 10.2 2
Standing charged 35.7 24.4 15.1 1
Forward-dash charged 46.1 37.3 22.7 1
Side-dash charged 41.4 31.6 19.0 1
Backward-dash charged 18.0 41.0 41.0 1
Melee hit 1 27.2
Melee hit 2 15.3
Melee hit 3 32.3
Melee dash 73.6 48.6

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exceptions:

Samurai Blade + Earthmaul Club = Arlon Orbitars (rather than Thanatos Staff)
Rose Staff + Eyetrack Orbitars = Samurai Blade (rather than Halo Club)
Cursed Palm + Ball Cannon = Black Club (rather than Samurai Blade)

Notes

  • This weapon has an air to land melee damage ratio of 2.47.

Trivia

References

  1. Nintendo Power Vol. 275 (Page 36)