Scorpio Staff: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Scorpio Staff | |name = Scorpio Staff | ||
|image = Scorpio_staff.png | |image = Scorpio_staff.png | ||
|type = [[Staff]] | |type = [[Staff]] | ||
|specializesin = | |specializesin = Ranged combat | ||
|strengths = | |strengths = Poisons foes, fast projectile speed, strong long-range damage, increases movement speed | ||
|weaknesses = | |weaknesses = Lackluster range, shots deal less damage at close range | ||
}} | }} | ||
' | One of the [[Zodiac Weapons]], this staff is inspired by the eighth sign of the Zodiac. While its firing range is somewhat short, it boosts the user's speed and can [[Status Ailments#Poison|poison]] enemies. It can be found in [[The Aurum Hive|Chapter 16]] during the [[Aether Ring]] segment; while descending, look for a switch that will open the way to the Zodiac Chamber when fired upon. | ||
== Idol description == | == Idol description == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 101.3m || 14.4 || — | ||
|- | |- | ||
| Charged || | | Charged || 166.0m || 111.1 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 63.0 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 33.6 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 63.0 || — | ||
|- | |- | ||
| Special attack || | | Special attack || 200.0m || 268.0 || 1 | ||
|} | |} | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 36.2m || 1.3 || 2.6 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 46.2m || 9.5 || 14.3 || 2 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 46.2m || 5.4 || 8.2 || 3 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 46.2m || 10.9 || 16.3 || 2 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 63.8m || 30.2 || 60.3 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 66.9m || 53.5 || 106.9 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 66.9m || 42.5 || 85.0 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 66.9m || 46.6 || 93.2 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 17.7 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 9.4 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 17.7 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 42.5 || — || — | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 3.56. | ||
[[Category:Staffs]] | [[Category:Staffs]] | ||
[[Category:Kid Icarus: Uprising]] | [[Category:Kid Icarus: Uprising]] |