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Shemum: Difference between revisions

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(→‎Gallery: I think this is an Aurum Shemum vase. I can't find anything that tells me otherwise or affirmatively.)
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==Appearances==
==Appearances==
===''[[Kid Icarus]]''===
===''Kid Icarus''===
[[File:Monoeye and Shemum.jpg|thumb|Shemum in game]]
[[File:Monoeye and Shemum.jpg|thumb|Shemum in game]]
Shemums are among the weakest monsters Pit will fight. They spawn from jars whenever Pit passes by them (though sometimes appear at the top of vertical areas, such as the [[Underworld]]). When a Shemum lands on a surface, it'll [[Enemy Tactics#Trudging|automatically orient]] itself to Pit's current direction and snake it's way to him; however, their vestigial wings are incapable of flight. No more than four appear from a single source and on screen at any given time, even if there are multiple jars in the area. Shemums act slightly different in the [[Overworld]]. Once triggered, a jar will spawn four waves of Shemums, the next wave appearing as soon as the previous wave, and the hearts have disappeared (due to the maximum number of sprites on screen has been reached). Jars may immediately trigger as they appear. Though Pit can sometimes stand on a Shemum jar, spawning Shemums may damage him as they appear. In addition, these jars can often be found attached to the ceiling. Jars cannot be destroyed and have finite supply of Shemums except in Fortresses, where there's infinite. Despite the manual's dire description, there's actually no poison to worry about.
In the first ''[[Kid Icarus (game)|Kid Icarus]]'', Shemums are among the weakest monsters Pit will fight. They spawn from jars whenever Pit passes by them (though sometimes appear at the top of vertical areas, such as the [[Underworld]]). When a Shemum lands on a surface, it'll [[Enemy Tactics#Trudging|automatically orient]] itself to Pit's current direction and snake it's way to him; however, their vestigial wings are incapable of flight. No more than four appear from a single source and on screen at any given time, even if there are multiple jars in the area. Shemums act slightly different in the [[Overworld]]. Once triggered, a jar will spawn four waves of Shemums, the next wave appearing as soon as the previous wave, and the hearts have disappeared (due to the maximum number of sprites on screen has been reached). Jars may immediately trigger as they appear. Though Pit can sometimes stand on a Shemum jar, spawning Shemums may damage him as they appear. In addition, these jars can often be found attached to the ceiling. Jars cannot be destroyed and have finite supply of Shemums except in Fortresses, where there's infinite. Despite the manual's dire description, there's actually no poison to worry about.


====Manual Description====
====Manual Description====
''Lives in the snake pit. An evolved snake monster with wings. Watch out! It's extremely dangerous. In spite of looking small, its fangs are filled with a powerful, nasty poison. It often roams around in groups.''
''Lives in the snake pit. An evolved snake monster with wings. Watch out! It's extremely dangerous. In spite of looking small, its fangs are filled with a powerful, nasty poison. It often roams around in groups.''
[[Image:Shemum.gif|left]]
[[File:Shemum.gif|left]]


<table width="400" border="1"><tr>
{| class="wiki table" width="400" border="1"
<td>Hit Points</td>
|-
<td>Damage</td>
!Hit Points
<td>[[Heart]]s
!Damage
</td>
![[Heart]]s
<td>Score (Experience)</td></tr>
!Score (Experience)
<tr>
|-
<td>1</td>
|1
<td>1</td>
|1
<td>1</td>
|1
<td>100</td>
|100
</tr>
|}
</table>
<br clear="all"/>
----


===''[[Kid Icarus: Of Myths and Monsters]]''===
===''Kid Icarus: Of Myths and Monsters''===
 
Shemums return in ''[[Kid Icarus: Of Myths and Monsters]]'', though they are simply referred to '''Snakes''' here. Unlike the previous Shemums, they lack wings and are darker in color. They also spawn from jars like before, although they are now referred to as Snake Pots despite them looking identical in appearance.
They are simply referred to '''Snakes''' here. Unlike actual Shemums, they also lack wings and are darker in color. They also spawn from jars like before, although they are now referred to as Snake Pots despite them looking identical in appearance.


====Manual Description====
====Manual Description====
''The Snake appears from a Snake Pot in any stage, usually in groups of 4.''
''The Snake appears from a Snake Pot in any stage, usually in groups of 4.''


<table width="400" border="1"><tr>
{| class="wiki table" width="400" border="1"
<td>Hit Points</td>
|-
<td>Damage</td>
!Hit Points
<td>[[Heart]]s
!Damage
</td>
![[Heart]]s
<td>Score (Experience)</td></tr>
!Score (Experience)
<tr>
|-
<td>1</td>
|1
<td>1</td>
|1
<td>1</td>
|1
<td> </td>
|
</tr>
|}
</table>
<br clear="all"/>
----


===''[[Kid Icarus: Uprising]]''===
===''Kid Icarus: Uprising''===
Shemums return as common enemies, and will be the very first Underworld creatures encountered during land combat. These serpentine monsters are now capable of [[Status Ailments|poisoning]] Pit by biting him with their fangs, and will charge after him very fast if they spot him. The Shemums act almost exactly the same as in the original games, with the only real difference being that the jars from which they spawn can now be destroyed (although they retain a resistance to ranged attacks). The jars are also no longer limited to sitting on the ground, as they can now be found attached to walls as well. In addition, there are also larger variations of Shemums that appear to be slightly stronger.
In ''[[Kid Icarus: Uprising]]'', Shemums return as common enemies, and will be the very first Underworld creatures encountered during land combat. These serpentine monsters are now capable of [[Status Ailments|poisoning]] Pit by biting him with their fangs, and will charge after him quickly if they spot him. The Shemums act almost exactly the same as in the original games, with the only real difference being that the jars from which they spawn can now be destroyed (although they retain a resistance to ranged attacks). The jars are also no longer limited to sitting on the ground, as they can now be found attached to walls as well. In addition, there are also larger variations of Shemums that appear to be slightly stronger.


'''[[Aurum]] Shemums''' are rare enemies only encountered during the land battle of ''[[The Aurum Hive]]''. Unlike ordinary Shemums, their attacks inflict paralysis instead of poison, but are otherwise identical to regular Shemums.
'''[[Aurum]] Shemums''' are rare enemies only encountered during the land battle of ''[[The Aurum Hive]]''. Unlike ordinary Shemums, their attacks inflict paralysis instead of poison, but are otherwise identical to regular Shemums.
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==Other Appearances==
==Other Appearances==
===''Captain N: The Game Master''===
A Shemum appeared in the ''Captain N: The Game Master'' episode "Videolympic", where King Hippo opens a bag and a Shemum pops out and laughs, which made King Hippo drop the bag.


===''[[Captain N: The Game Master]]''===
===''NES Remix 2''===
A Shemum appeared in the episode "Videolympic" where King Hippo opens a bag and a Shemum pops out and laughs, which made King Hippo drop the bag.
In ''[[mariowiki:NES Remix 2|NES Remix 2]]'', Shemums appear as enemies in the ''Kid Icarus'' challenges.
 
===''[[mariowiki:NES Remix 2|NES Remix 2]]''===
Shemums appear as enemies in the ''Kid Icarus'' challenges.


== Gallery ==
== Gallery ==
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