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Shemum: Difference between revisions

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|firstappearance=''[[Kid Icarus]]'' (1986)
|firstappearance=''[[Kid Icarus]]'' (1986)
|latestappearance=''[[mariowiki:NES Remix 2|NES Remix 2]]'' (2014)
|latestappearance=''[[mariowiki:NES Remix 2|NES Remix 2]]'' (2014)
|affiliations=[[Medusa]], [[Orcos]], [[Hades]]
|affiliations=[[Underworld Army]], [[Orcos]]
|type=Grounded
|type=Grounded
}}
}}
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==Appearances==
==Appearances==
===''[[Kid Icarus]]''===
===''[[Kid Icarus]]''===
"''Lives in the snake pit. An evolved snake monster with wings. Watch out! It's extremely dangerous. In spite of looking small, its fangs are filled with a powerful, nasty poison. It often roams around in groups.''"
Shemums are among the weakest monsters Pit will fight. They spawn from jars whenever Pit passes by them (though sometimes appear at the top of vertical areas, such as the [[Underworld]]). When a Shemum lands on a surface, it'll [[Enemy Tactics#Trudging|automatically orient]] itself to Pit's current direction and snake it's way to him; however, their vestigial wings are incapable of flight. No more than four appear from a single source at any given time, though multiple jars in a [[Fortress]] each provide their quota of four, quickly flooding a floor with snakes if activated and given the chance. Shemums act slightly different in the [[Overworld]]. Once triggered, a jar will spawn four waves of Shemums, the next wave appearing as soon as the previous wave, and the hearts have disappeared (due to the maximum number of sprites on screen has been reached). Jars may immediately trigger as they appear. Though Pit can sometimes stand on a Shemum jar, spawning Shemums may damage him as they appear. In addition, these jars can often be found attached to the ceiling. Jars cannot be destroyed and have finite supply of Shemums except in Fortresses, where there's infinite. Despite the manual's dire description, there's actually no poison to worry about.


Shemums are among the weakest monsters Pit will fight. They spawn from jars whenever Pit passes by them (though sometimes appear at the top of vertical areas, such as the [[Underworld]]). When a Shemum lands on a surface, it'll [[Enemy Tactics#Trudging|automatically orient]] itself to Pit's current direction and snake it's way to him; however, their vestigial wings are incapable of flight. No more than four appear from a single source at any given time, though multiple jars in a [[Fortress]] each provide their quota of four, quickly flooding a floor with snakes if activated and given the chance. Shemums act slightly different in the [[Overworld]]. Once triggered, a jar will spawn four waves of Shemums, the next wave appearing as soon as the previous wave, and the hearts have disappeared (due to the maximum number of sprites on screen has been reached). Jars may immediately trigger as they appear. Though Pit can sometimes stand on a Shemum jar, spawning Shemums may damage him as they appear. In addition, these jars can often be found attached to the ceiling. Jars cannot be destroyed and have finite supply of Shemums except in Fortresses, where there's infinite. Despite the manual's dire description, there's actually no poison to worry about.
====Manual Description====
''Lives in the snake pit. An evolved snake monster with wings. Watch out! It's extremely dangerous. In spite of looking small, its fangs are filled with a powerful, nasty poison. It often roams around in groups.''
[[Image:Shemum.gif|left]]
[[Image:Shemum.gif|left]]


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===''[[Kid Icarus: Of Myths and Monsters]]''===
===''[[Kid Icarus: Of Myths and Monsters]]''===
"''The Snake appears from a Snake Pot in any stage, usually in groups of 4.''"


They are simply referred to "'''Snakes'''" here. Unlike actual Shemums, they also lack wings and are darker in color. They also spawn from jars like before, although they are now referred to as Snake Pots despite them looking identical in appearance.
They are simply referred to '''Snakes''' here. Unlike actual Shemums, they also lack wings and are darker in color. They also spawn from jars like before, although they are now referred to as Snake Pots despite them looking identical in appearance.
 
====Manual Description====
''The Snake appears from a Snake Pot in any stage, usually in groups of 4.''


<table width="400" border="1"><tr>
<table width="400" border="1"><tr>
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Shemums return as common enemies, and will be the very first Underworld creatures encountered during land combat. These serpentine monsters are now capable of [[Status Ailments|poisoning]] Pit by biting him with their fangs, and will charge after him very fast if they spot him. The Shemums act almost exactly the same as in the original games, with the only real difference being that the jars from which they spawn can now be destroyed (although they retain a resistance to ranged attacks). The jars are also no longer limited to sitting on the ground, as they can now be found attached to walls as well. In addition, there are also larger variations of Shemums that appear to be slightly stronger.
Shemums return as common enemies, and will be the very first Underworld creatures encountered during land combat. These serpentine monsters are now capable of [[Status Ailments|poisoning]] Pit by biting him with their fangs, and will charge after him very fast if they spot him. The Shemums act almost exactly the same as in the original games, with the only real difference being that the jars from which they spawn can now be destroyed (although they retain a resistance to ranged attacks). The jars are also no longer limited to sitting on the ground, as they can now be found attached to walls as well. In addition, there are also larger variations of Shemums that appear to be slightly stronger.


'''Aurum Shemums''' are rare enemies only encountered during the land battle of ''[[The Aurum Hive]]''. Unlike ordinary Shemums, their attacks inflict paralysis instead of poison, but are otherwise identical to regular Shemums.
'''[[Aurum]] Shemums''' are rare enemies only encountered during the land battle of ''[[The Aurum Hive]]''. Unlike ordinary Shemums, their attacks inflict paralysis instead of poison, but are otherwise identical to regular Shemums.


====Idol Descriptions====
====Idol Descriptions====
'''Shemum'''<br>
'''Shemum'''<br>
''These winged, poisonous snakes leap out of vases to attack enemies, making up for their lack of strength with sheer numbers. These vases are invulnerable to ranged shots, so use melee strikes or attack items to destroy them.''
''These winged, poisonous snakes leap out of vases to attack enemies, making up for their lack of strength with sheer numbers. These vases are invulnerable to ranged shots, so use melee strikes or attack items to destroy them.''
<br><br>
 
'''[[Aurum]] Clone'''<br>
'''Aurum Shemum'''<br>
''An Aurum copy of the Underworld's Shemum. Like its original counterpart, the Aurum Shemum only appears on the ground and even slithers as it moves!''
''An Aurum copy of the Underworld's Shemum. Like its original counterpart, the Aurum Shemum only appears on the ground and even slithers as it moves!''
<br><br>


==Other Appearances==
==Other Appearances==
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==Trivia==
==Trivia==
*Shemums were inspired by the various winged serpents of mythology. Although the series draws most of its influences from Greek myths, it is quite possible that Shemums are based on [[wikipedia:Quetzalcoatl|Quetzalcoatl]], a feathered serpent deity of Aztec mythology.
*Shemums were possibly inspired by the various winged serpents of mythology. Although the series draws most of its influences from Greek myths, it is quite possible that Shemums are based on [[wikipedia:Quetzalcoatl|Quetzalcoatl]], a feathered serpent deity of Aztec mythology.


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