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Shootfly: Difference between revisions

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{{EnemyBox
{{EnemyBox
|name= ???
|name= Shootfly
|jpname= シャッタン
|jpname= シャッタン
|jptrans= Shattan
|jptrans= Shattan
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|type= Aerial
|type= Aerial
}}
}}
The '''Shattan''' (シャッタン) is a new enemy introduced in ''[[Kid Icarus: Uprising]]''. It is a bat-like [[Underworld]] monster that appears to rely on sound to locate its targets.  
The '''Shootfly''' (シャッタン) is a new enemy introduced in ''[[Kid Icarus: Uprising]]''. It is a bat-like [[Underworld]] monster that appears to rely on sound to locate its targets.  


== Characteristics ==
== Characteristics ==
Shattans are very unique creatures of [[Medusa]]'s army that thrive in cavernous locations and spend most of their time sleeping in mid air. They have three eyes that glow blue when they are asleep, but will shine bright red if awakened. Like regular bats, Shattans are usually encountered in groups and can prove to be quite challenging when many are attacking at once. Unlike other Underworld monsters, they have a major weakness in that they must rely solely on their wing-like ears to detect noise made by their opponents, and even then the creatures will only ever awaken to loud sounds, such as those made by firing a weapon. Because of this, Shattans can potentially be completely avoided if [[Pit]] refrains from using projectile attacks in their vicinity. However, such evasive measures could potentially be impossible if other enemies are in the area, making these monsters a force to be feared.  
Shootflies are very unique creatures of [[Medusa]]'s army that thrive in cavernous locations and spend most of their time sleeping in mid air. They have three eyes that glow blue when they are asleep, but will shine bright red if awakened. Like regular bats, Shootflies are usually encountered in groups and can prove to be quite challenging when many are attacking at once. Unlike other Underworld monsters, they have a major weakness in that they must rely solely on their wing-like ears to detect noise made by their opponents, and even then the creatures will only ever awaken to loud sounds, such as those made by firing a weapon. Because of this, Shootflies can potentially be completely avoided if [[Pit]] refrains from using projectile attacks in their vicinity. However, such evasive measures could potentially be impossible if other enemies are in the area, making these monsters a force to be feared.  
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