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Skyscraper Club: Difference between revisions

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{{Incomplete|Needs description, idol description, and base statistics}}
{{WeaponBox
{{WeaponBox
|name = Skyscraper Club
|name = Skyscraper Club
|image = Tower_neon.png
|image = Tower_neon.png
|type = [[Club]]
|type = [[Club]]
|specializesin = ?
|specializesin = Close ranged combat
|strengths = ?
|strengths = High close-range damage
|weaknesses = ?
|weaknesses = Slows movement speed, long recharge time, slow projectiles
}}
}}
''(description needed)''
A colorful club resembling a modern building including windows that flicker on and off. The Skyscraper Club can launch large rotating structures. This weapon is most destructive at close range, but slows down the user more than any other club. Its backward-dash charged shot raises into the air, but lacks any homing ability.


== Idol Description ==
== Idol description ==
''(idol description needed)''
''A club with a rather modern look. Its charged shots deal massive damage up close and decrease in power the farther they travel. The Skyscraper Club decreases the user's speed more than most clubs.''


== Base statistics ==
== Base statistics ==
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! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || — || ? || —
| Continuous (shot)* || — || 40.0 - 50.0 || —
|-
|-
| Charged || ? || ? || ?
| Continuous (melee)* || — || 40.0 - 70.0 || —
|-
|-
| Melee hit || — || ? || —
| Charged || 138.6m || 109.1 || 1
|-
| Melee hit* || — || 60.0 - 80.0 || —
|-
|-
| Special attack || 110.0m || 178.0 || 1
| Special attack || 110.0m || 178.0 || 1
|}
|}
<nowiki>*</nowiki> Damage dealt corresponds to accuracy.


=== Land battles ===
=== Land battles ===
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || &mdash; || ? || ? || &mdash;
| Standing continuous || &mdash; || 17.1 || 24.7 || &mdash;
|-
|-
| Forward-dash continuous || &mdash; || ? || ? || ?
| Forward-dash continuous || &mdash; || 18.1 || 8.6 || &mdash;
|-
|-
| Side-dash continuous || &mdash; || ? || ? || ?
| Side-dash continuous || &mdash; || 12.4 || 12.4 || &mdash;
|-
|-
| Backward-dash continuous || &mdash; || ? || ? || ?
| Backward-dash continuous || &mdash; || 17.1 || 8.0 || &mdash;
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 99.0m || 90.6 || 22.7 || 1
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 88.0m || 127.7 || 31.9 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 61.6m || 117.4 || 29.7 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 19.6m || 82.4* || 33.7 || 1
|-
|-
| Melee hit 1 || &mdash; || ? || &mdash; || &mdash;
| Melee hit 1 || &mdash; || 32.3 || &mdash; || &mdash;
|-
|-
| Melee hit 2 || &mdash; || ? || &mdash; || &mdash;
| Melee hit 2 || &mdash; || 36.1 || &mdash; || &mdash;
|-
|-
| Melee dash || &mdash; || ? || &mdash; || &mdash;
| Melee dash || &mdash; || 57.0 || &mdash; || &mdash;
|}
|}
<nowiki>*</nowiki> Attempting a backward-dash charged shot just out of melee range results in a forward-dash charged shot


== Weapon fusion ==
== Weapon fusion ==
Line 61: Line 64:


[[Category:Clubs]]
[[Category:Clubs]]
[[Category:Kid Icarus:Uprising]]
[[Category:Kid Icarus: Uprising]]
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