Anonymous

Sonic Cannon: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
added base stats (more challenging than expected)
(removed note)
(added base stats (more challenging than expected))
Line 1: Line 1:
{{Incomplete|Needs description and base statistics}}
{{Incomplete|Needs description}}
{{WeaponBox
{{WeaponBox
|name = Sonic Cannon
|name = Sonic Cannon
Line 5: Line 5:
|type = [[Cannon]]
|type = [[Cannon]]
|specializesin = Ranged combat
|specializesin = Ranged combat
|strengths = Strong homing
|strengths = Strong homing, large explosions
|weaknesses = Weak melee attacks on land
|weaknesses = Weak melee attacks on land, slow continuous fire
}}
}}
''(description needed)''
''(description needed)''
Line 18: Line 18:
{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Explosion !! Shots
|-
|-
| Continuous || 106.2m || ? || —
| Continuous || 106.2m || 36.6 || — || —
|-
|-
| Charged || 128.9m || ? || ?
| Charged || 128.9m || 5.3 || 25.6 || 1
|-
|-
| Melee hit 1 || — || 58.8 || —
| Melee hit 1 || — || 58.8 || — || —
|-
|-
| Melee hit 2 || — || 29.4 || —
| Melee hit 2 || — || 29.4 || — || —
|-
|-
| Melee hit 3 || — || 84.0 || —
| Melee hit 3 || — || 84.0 || — || —
|-
|-
| Special attack || 90.0m || 168.0 || 1
| Special attack || 90.0m || 168.0 || — || 1
|}
|}


Line 36: Line 36:
{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots
|-
|-
| Standing continuous || 42.5m || ? || ? || —
| Standing continuous || 42.5m || 11.6 || 9.3 || — || —
|-
|-
| Forward-dash continuous || 44.8m || ? || ? || ?
| Forward-dash continuous || 44.8m || 15.8 || 12.6 || — || 3
|-
|-
| Side-dash continuous || 44.8m || ? || ? || ?
| Side-dash continuous || 44.8m || 10.5 || 8.4 || — || 3
|-
|-
| Backward-dash continuous || 44.8m || ? || ? || ?
| Backward-dash continuous || 44.8m || 15.8 || 12.6 || — || 3
|-
|-
| Standing charged || 49.6m || ? || ? || ?
| Standing charged* || 49.6m || 0.7 || 0.7 || 7.3+6.3+5.3+4.3 || 1
|-
|-
| Forward-dash charged || 57.8m || ? || ? || ?
| Forward-dash charged* || 57.8m || 0.7 || 0.7 || 12.3+10.6+8.9+7.3 || 1
|-
|-
| Side-dash charged || 54.3m || ? || ? || ?
| Side-dash charged* || 54.3m || 0.7 || 0.7 || 9.0+7.8+6.5+5.3 || 1
|-
|-
| Backward-dash charged || 19.0m || ? || ? || ?
| Backward-dash charged* || 19.0m || 0.7 || 0.7 || 11.2+9.7+8.1+6.6 || 1
|-
|-
| Melee hit 1 || — || 7.8 || — || —
| Melee hit 1 || — || 7.8 || — || — || —
|-
|-
| Melee hit 2 || — || 3.9 || — || —
| Melee hit 2 || — || 3.9 || — || — || —
|-
|-
| Melee hit 3 || — || 12.3 || — || —
| Melee hit 3 || — || 12.3 || — || — || —
|-
|-
| Melee dash || — || 3.9 || — || 3
| Melee dash || — || 3.9 || — || — || 3
|-
|-
| Melee dash finisher || — || 15.7 || — || 1
| Melee dash finisher || — || 15.7 || — || — || 1
|}
|}
<nowiki>*</nowiki> Charged shot explosions do four rapid hits, each decreasing in damage by approximately 14% of the first hit.


== Weapon fusion ==
== Weapon fusion ==
1,095

edits