1,095
edits
(removed note) |
(added base stats (more challenging than expected)) |
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{{Incomplete|Needs description | {{Incomplete|Needs description}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Sonic Cannon | |name = Sonic Cannon | ||
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|type = [[Cannon]] | |type = [[Cannon]] | ||
|specializesin = Ranged combat | |specializesin = Ranged combat | ||
|strengths = Strong homing | |strengths = Strong homing, large explosions | ||
|weaknesses = Weak melee attacks on land | |weaknesses = Weak melee attacks on land, slow continuous fire | ||
}} | }} | ||
''(description needed)'' | ''(description needed)'' | ||
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{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Explosion !! Shots | ||
|- | |- | ||
| Continuous || 106.2m || | | Continuous || 106.2m || 36.6 || — || — | ||
|- | |- | ||
| Charged || 128.9m || | | Charged || 128.9m || 5.3 || 25.6 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — | | Melee hit 1 || — || 58.8 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || 29.4 || — | | Melee hit 2 || — || 29.4 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || 84.0 || — | | Melee hit 3 || — || 84.0 || — || — | ||
|- | |- | ||
| Special attack || 90.0m || 168.0 || 1 | | Special attack || 90.0m || 168.0 || — || 1 | ||
|} | |} | ||
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{|class="wikitable" style="background: lightgrey" | {|class="wikitable" style="background: lightgrey" | ||
|- | |- | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Explosion !! Shots | ||
|- | |- | ||
| Standing continuous || 42.5m || | | Standing continuous || 42.5m || 11.6 || 9.3 || — || — | ||
|- | |- | ||
| Forward-dash continuous || 44.8m || | | Forward-dash continuous || 44.8m || 15.8 || 12.6 || — || 3 | ||
|- | |- | ||
| Side-dash continuous || 44.8m || | | Side-dash continuous || 44.8m || 10.5 || 8.4 || — || 3 | ||
|- | |- | ||
| Backward-dash continuous || 44.8m || | | Backward-dash continuous || 44.8m || 15.8 || 12.6 || — || 3 | ||
|- | |- | ||
| Standing charged || 49.6m || | | Standing charged* || 49.6m || 0.7 || 0.7 || 7.3+6.3+5.3+4.3 || 1 | ||
|- | |- | ||
| Forward-dash charged || 57.8m || | | Forward-dash charged* || 57.8m || 0.7 || 0.7 || 12.3+10.6+8.9+7.3 || 1 | ||
|- | |- | ||
| Side-dash charged || 54.3m || | | Side-dash charged* || 54.3m || 0.7 || 0.7 || 9.0+7.8+6.5+5.3 || 1 | ||
|- | |- | ||
| Backward-dash charged || 19.0m || | | Backward-dash charged* || 19.0m || 0.7 || 0.7 || 11.2+9.7+8.1+6.6 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 7.8 || — || — | | Melee hit 1 || — || 7.8 || — || — || — | ||
|- | |- | ||
| Melee hit 2 || — || 3.9 || — || — | | Melee hit 2 || — || 3.9 || — || — || — | ||
|- | |- | ||
| Melee hit 3 || — || 12.3 || — || — | | Melee hit 3 || — || 12.3 || — || — || — | ||
|- | |- | ||
| Melee dash || — || 3.9 || — || 3 | | Melee dash || — || 3.9 || — || — || 3 | ||
|- | |- | ||
| Melee dash finisher || — || 15.7 || — || 1 | | Melee dash finisher || — || 15.7 || — || — || 1 | ||
|} | |} | ||
<nowiki>*</nowiki> Charged shot explosions do four rapid hits, each decreasing in damage by approximately 14% of the first hit. | |||
== Weapon fusion == | == Weapon fusion == |
edits