Taurus Arm: Difference between revisions
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The '''Taurus Arm''' is one of the nine [[Zodiac Weapons]] found in [[Kid Icarus: Uprising]]. It can be found in [[Chapter 4]] where the [[Clubberskull]] and swinging blades are found. Fall into the large pit past the enemy into the bottom left corner. There, a hole with heavenly light coming from it indicates you must fall through it. In there will be found this weapon. The Taurus Arm's melee is incredibly strong, compromising for the weak homing ability and range. | The '''Taurus Arm''' is one of the nine [[Zodiac Weapons]] found in ''[[Kid Icarus: Uprising]]''. It can be found in [[Chapter 4]] where the [[Clubberskull]] and swinging blades are found. Fall into the large pit past the enemy into the bottom left corner. There, a hole with heavenly light coming from it indicates you must fall through it. In there will be found this weapon. The Taurus Arm's melee is incredibly strong, compromising for the weak homing ability and range. | ||
== Idol Description == | == Idol Description == |
Revision as of 23:12, 15 August 2012
This article is incomplete and is in need of attention. Reason: Statistics need to be filled in |
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The Taurus Arm is one of the nine Zodiac Weapons found in Kid Icarus: Uprising. It can be found in Chapter 4 where the Clubberskull and swinging blades are found. Fall into the large pit past the enemy into the bottom left corner. There, a hole with heavenly light coming from it indicates you must fall through it. In there will be found this weapon. The Taurus Arm's melee is incredibly strong, compromising for the weak homing ability and range.
Idol Description
The Zodiac weapon bearing the sign of Taurus. The two horns deal the most melee damage of any arm. While its ranged attacks are big and powerful, they have weak homing ability and limited range.
Base Statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.