Template:Weapon Notice: Difference between revisions
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'''Notice: Distance refers to the maximum range a shot can travel. Damage (near) refers to the shortest range a shot can fire before becoming a melee attack. Damage (far) refers to the damage given at maximum range. Special shots can have several hits on one enemy depending on the weapon; the exact number is shown in the "Shots" section. A Melee dash attack refers to the attack caused when a player runs up to and then immediately dash attacks an opponent. The symbol "—" means the corresponding stat is not applicable to that specific shot.''' | '''Notice: Distance refers to the maximum range a shot can travel. Damage (near) refers to the shortest range a shot can fire before becoming a melee attack. Damage (far) refers to the damage given at maximum range. Special shots can have several hits on one enemy depending on the weapon; the exact number is shown in the "Shots Fired" section. A Melee dash attack refers to the attack caused when a player runs up to and then immediately dash attacks an opponent. The symbol "—" means the corresponding stat is not applicable to that specific shot.''' | ||
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==Usage== | ==Usage== |
Revision as of 16:25, 15 August 2012
Notice: Distance refers to the maximum range a shot can travel. Damage (near) refers to the shortest range a shot can fire before becoming a melee attack. Damage (far) refers to the damage given at maximum range. Special shots can have several hits on one enemy depending on the weapon; the exact number is shown in the "Shots Fired" section. A Melee dash attack refers to the attack caused when a player runs up to and then immediately dash attacks an opponent. The symbol "—" means the corresponding stat is not applicable to that specific shot.
Usage
Place {{Weapon Notice}} into any weapon article in the Base Statistics section.