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Template:Weapon Notice: Difference between revisions

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{{Notice|Weapon data is for weapons with 0 ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel. Damage (near) refers to the shortest range a shot can fire before becoming a melee attack. Damage (far) refers to the damage given at maximum range. Special shots can have several hits on one enemy depending on the weapon; the exact number is shown in the "Shots Fired" section. A Melee  dash attack refers to the attack caused when a player runs up to and then immediately dash attacks an opponent. The symbol "—" means the corresponding stat is not applicable to that specific shot.}}
{{Notice|Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. Special shots can have several hits on one enemy depending on the weapon; the exact number is shown in the "Shots Fired" section. A melee dash attack refers to the attack caused when a player runs up to and then immediately dash attacks an opponent. The symbol "—" means the corresponding stat is not applicable to that specific shot.}}
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==Usage==
==Usage==
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