1,095
edits
(added stats) |
m (→Land battles: putting a spot for the newly discovered 4th melee dash damage range in the comment) |
||
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{WeaponBox | {{WeaponBox | ||
|name = Violet Palm | |name = Violet Palm | ||
|image = Palm_violet.png | |image = Palm_violet.png | ||
|type = [[Palm]] | |type = [[Palm]] | ||
|specializesin = | |specializesin = Ranged combat | ||
|strengths = | |strengths = Homing shots | ||
|weaknesses = | |weaknesses = Basic range | ||
}} | }} | ||
'' | The '''Violet Palm''' is one of the dozen [[Palm]]s in ''[[Kid Icarus: Uprising]]''. It is the most basic type of its group. | ||
== Idol description == | == Idol description == | ||
Line 20: | Line 19: | ||
! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || 75.6m || | | Continuous || 75.6m || 12.3 || — | ||
|- | |- | ||
| Charged || 88.8m || | | Charged || 88.8m || 73.8 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 63.0 || — | | Melee hit 1 || — || 63.0 || — | ||
Line 38: | Line 37: | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || 27.0m || | | Standing continuous || 27.0m || 3.1 || 2.1 || — | ||
|- | |- | ||
| Forward-dash continuous || 31.0m || | | Forward-dash continuous || 31.0m || 8.4 || 5.9 || 5 | ||
|- | |- | ||
| Side-dash continuous || 29.0m || | | Side-dash continuous || 29.0m || 6.5 || 4.6 || 5 | ||
|- | |- | ||
| Backward-dash continuous || 28.0m || | | Backward-dash continuous || 28.0m || 6.5 || 5.6 || 5 | ||
|- | |- | ||
| Standing charged || 37.0m || | | Standing charged || 37.0m || 33.4 || 23.4 || 1 | ||
|- | |- | ||
| Forward-dash charged || 48.0m || | | Forward-dash charged || 48.0m || 49.6 || 35.3 || 1 | ||
|- | |- | ||
| Side-dash charged || 44.0m || | | Side-dash charged || 44.0m || 40.1 || 28.1 || 1 | ||
|- | |- | ||
| Backward-dash charged || 43.0m || | | Backward-dash charged || 43.0m || 39.1* || 27.7 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 17.0 || — || — | | Melee hit 1 || — || 17.0 || — || — | ||
Line 60: | Line 59: | ||
| Melee hit 3 || — || 19.0 || — || — | | Melee hit 3 || — || 19.0 || — || — | ||
|- | |- | ||
| Melee dash || — || 48.0 || 37.0 || —<!-- 40.0 mid --> | | Melee dash || — || 48.0 || 37.0 || —<!-- 40.0 mid, 23.1 very far --> | ||
|} | |} | ||
<nowiki>*</nowiki> Attempting a backward-dash charged shot just out of melee range results in a forward-dash charged shot | |||
== Weapon fusion == | == Weapon fusion == |
edits