Wolf Claws: Difference between revisions

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(added air battles melee damage)
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|specializesin = ?
|specializesin = ?
|strengths = Causes burning
|strengths = Causes burning
|weaknesses = ?
|weaknessrange
}}
}}
''(description needed)''
''(description needed)''
 
  These wolf-themed claws can burn foes regardless of a modifier. Their charged shots unlike most claws have a slight homing ability. These traits however limit their range.
== Idol description ==
== Idol description ==
''These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapons' range. Their charged dash shot has a homing ability, something rare among claws.''
''These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapons' range. Their charged dash shot has a homing ability, something rare among claws.''

Revision as of 15:37, 23 August 2013

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Wolf Claws
Wolf Claws.png
Type: Claws
Specializes In: ?
Strengths: Causes burning
Weaknesses: Section4

(description needed)

 These wolf-themed claws can burn foes regardless of a modifier. Their charged shots unlike most claws have a slight homing ability. These traits however limit their range.

Idol description

These wolf-themed claws set foes they strike on fire, dealing additional damage. Unfortunately, this flame ability limits the weapons' range. Their charged dash shot has a homing ability, something rare among claws.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 25.2
Melee hit 4 29.4
Melee hit 5 84.0
Special attack 130.0m 22.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 ?
Melee hit 2 ?
Melee hit 3 ?
Melee hit 4 ?
Melee hit 5 ?
Melee dash ?

Weapon fusion

This weapon follows standard weapon fusion rules.