Kid Icarus: Uprising: Difference between revisions

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The idea of creating a game for the Nintendo 3DS occurred to Masahiro Sakurai as early as July 2008, shortly after the release of ''Super Smash Bros. Brawl'', when the Nintendo President, [[Nwiki:Satoru Iwata|Satoru Iwata]], personally approached Sakurai about a brand new handheld in the works and desired him to make a game for it.<ref>http://www.1up.com/news/masahiro-sakurai-discusses-kid-icarus</ref> Instead of choosing something relatively simple and easy to make, the developer picked the shooter genre, a much more difficult and less popular genre (at least in Japan). Sakurai chose this because he believed it would make good use of the 3D visuals. He also specifically wanted air and ground combat in this yet-unnamed shooting game. It wouldn't be completely on-rails however, as he thought this wouldn't make many gamers happy. Sakurai continued to work on this idea until it was approved by Nintendo on October 2008, but at this point, it still was not a ''Kid Icarus'' game, but an original product. However, by working on the ''Super Smash Bros.'' games, Sakurai has noticed that many gamers were frustrated due to many beloved franchises being left dormant. This was when the ''Kid Icarus'' series came to mind, and Sakurai thought the franchise would work well with his project. In 2009, Project Sora was formed and recruitment began in March of that year.<ref>http://www.1up.com/news/making-kid-icarus-uprising</ref> Another Nintendo series Sakurai considered was [[lylatwiki:Star Fox (series)|''Star Fox'']], but he believed ''Kid Icarus'' was a better fit for the gameplay.<ref>http://www.siliconera.com/2010/06/29/sakurai-also-considered-making-a-star-fox-game-for-3ds/</ref>  
The idea of creating a game for the Nintendo 3DS occurred to Masahiro Sakurai as early as July 2008, shortly after the release of ''Super Smash Bros. Brawl'', when the Nintendo President, [[Nwiki:Satoru Iwata|Satoru Iwata]], personally approached Sakurai about a brand new handheld in the works and desired him to make a game for it.<ref>http://www.1up.com/news/masahiro-sakurai-discusses-kid-icarus</ref> Instead of choosing something relatively simple and easy to make, the developer picked the shooter genre, a much more difficult and less popular genre (at least in Japan). Sakurai chose this because he believed it would make good use of the 3D visuals. He also specifically wanted air and ground combat in this yet-unnamed shooting game. It wouldn't be completely on-rails however, as he thought this wouldn't make many gamers happy. Sakurai continued to work on this idea until it was approved by Nintendo on October 2008, but at this point, it still was not a ''Kid Icarus'' game, but an original product. However, by working on the ''Super Smash Bros.'' games, Sakurai has noticed that many gamers were frustrated due to many beloved franchises being left dormant. This was when the ''Kid Icarus'' series came to mind, and Sakurai thought the franchise would work well with his project. In 2009, Project Sora was formed and recruitment began in March of that year.<ref>http://www.1up.com/news/making-kid-icarus-uprising</ref> Another Nintendo series Sakurai considered was [[lylatwiki:Star Fox (series)|''Star Fox'']], but he believed ''Kid Icarus'' was a better fit for the gameplay.<ref>http://www.siliconera.com/2010/06/29/sakurai-also-considered-making-a-star-fox-game-for-3ds/</ref>  


After months of work, ''Kid Icarus: Uprising'' along with the Nintendo 3DS was formally unveiled at E3 2010 on June 15, 2010, during NIntendo's press conference by Satoru Iwata. The announcement was met with delightful surprise by the press and fans, which has left Sakurai "touched", and was "absolutely, totally happy about it."<ref>Nintendo Power Vol. 258 (Page 16)</ref> On January 2011, Nintendo held the Nintendo World 2011 event in Japan to allow the general public to try out their new system which also included a demo station for ''Kid Icarus: Uprising''.<ref>http://www.nintendo.co.jp/event/nw2011/</ref> Sakurai himself also held a live presentation showcasing the game. At E3 2011, the [[Together Mode|multiplayer mode]] for ''Uprising'' was revealed, and another playable demo that allowed guests to try out the single player campaign or the newly shown multiplayer. The game was originally slated for a Holiday 2011 release, but a press release in December of that year revealed the game has been pushed back to March 2012. On January 20, 2012, Sakurai officially announced on his Twitter that ''Uprising'' has gone "gold"<ref>https://twitter.com/Sora_Sakurai/status/160302232322060288</ref>, and the game successfully released on its designated dates.  
After months of work, ''Kid Icarus: Uprising'' along with the Nintendo 3DS was formally unveiled at E3 2010 on June 15, 2010, during NIntendo's press conference by Satoru Iwata. The announcement was met with delightful surprise by the press and fans, which has left Sakurai "touched", and was "absolutely, totally happy about it."<ref>Nintendo Power Vol. 258 (Page 16)</ref> On January 2011, Nintendo held the Nintendo World 2011 event in Japan to allow the general public to try out their new system which also included a demo station for ''Kid Icarus: Uprising''.<ref>http://www.nintendo.co.jp/event/nw2011/</ref> Sakurai himself also held a live presentation showcasing the game. At E3 2011, the [[Together Mode|multiplayer mode]] for ''Uprising'' was revealed, and another playable demo that allowed guests to try out the single player campaign or the newly shown multiplayer. The game was originally slated for a Holiday 2011 release, but a press release in December of that year revealed the game has been pushed back to March 2012. On January 20, 2012, Sakurai officially announced on his Twitter that ''Uprising'' has gone "gold"<ref>https://twitter.com/Sora_Sakurai/status/160302232322060288</ref>, and the game successfully released on its designated dates.
 
In a post-release interview, Sakurai has mentioned that 3 chapters had to be scrapped early in the development, possibly meaning the final product was intended to have more than 25 chapters.<ref>http://www.cubed3.com/news/16920/1/cubed3-interview-sakurai-san-talks-kid-icarus-uprising-nintendo-3ds.html</ref>


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