Kid Icarus: Uprising: Difference between revisions

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{{DISPLAYTITLE:''Kid Icarus: Uprising''}}
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|name= Kid Icarus: Uprising
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|strategywiki=Kid Icarus: Uprising
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}}'''''Kid Icarus: Uprising''''', known in Japan as '''''New Light Mythology: Mirror of Palutena''''' (新・光神話 パルテナの鏡 ''Shin Hikari Shinwa Parutena no Kagami''), is a long awaited revival of the Kid Icarus series to be published by [[Nintendo]]. It was officially announced at E3 2010 as a new ''[[Kid Icarus (series)|Kid Icarus]]'' that would come out for the Nintendo 3DS. It has taken a re-imagined 3D design of [[Pit]] and the enemies of the [[Kid Icarus|original NES game]], though Pit and [[Palutena]] themselves are based off their ''[[Super Smash Bros. Brawl]]'' appearances. Their character models are slightly downgraded from ''Super Smash Bros. Brawl'' due to the hardware limitation, but even so, the game's appearance is considered above-average for the [[mariowiki:Nintendo 3DS|Nintendo 3DS]].
}}'''''Kid Icarus: Uprising''''', known in Japan as '''''New Light Mythology: Mirror of Palutena''''' (新・光神話 パルテナの鏡 ''Shin Hikari Shinwa Parutena no Kagami''), is the third entry in the ''[[Kid Icarus (series)|''Kid Icarus'' series]], released for the Nintendo 3DS in 2012. It was officially announced at E3 2010 as a new ''Kid Icarus'' that would come out for the then-upcoming Nintendo 3DS. It has taken a reimagined 3D design of [[Pit]] and the enemies of the [[Kid Icarus|original NES game]], though Pit and [[Palutena]] themselves are based on their ''[[Super Smash Bros. Brawl]]'' appearances.


[[Project Sora]] was the developer of the game, with [[Masahiro Sakurai]] as the lead designer. The game was released on March 23, 2012 in North America and Europe. A digital download version of the game released in the Nintendo eShop on November, 7, 2013 in North America, and then in April 9, 2014 in Europe.  
[[Project Sora]] was the developer of the game, with [[Masahiro Sakurai]] as the lead designer. The game was released on March 23, 2012 in North America and Europe. A digital download version of the game released in the Nintendo eShop on November 7, 2013 in North America, and then in April 9, 2014 in Europe.  


==Story==
==Story==
{{spoiler}}
{{spoiler}}


''Uprising'' is a direct sequel to the classic NES game, and takes place 25 years after the original ''Kid Icarus''. The overall plot is actually split into two main story arcs (which are also split in to mini-arcs), the first of which features the battle against [[Medusa]] and her returning minions, while the second chronicles the threat of [[Hades]], [[Viridi]], the [[Aurum]] and the [[Chaos Kin]] against the human race. In the first story arc, Medusa has been revived, and once again attempts to eradicate the mortals while seeking revenge from Pit and Palutena. In hearing this news, Palutena summons her most loyal servant, Pit, to stop Medusa and her Underworld Army, and restore peace to the realm once more. Along the way, Pit must battle all of the classic enemies and bosses that have returned from the original game. During the latter half of the story, Pit will encounter many new characters and enemies in the greatly expanded ''Kid Icarus'' universe, including the true main antagonist, Hades. The story mode is also divided into 25 separate chapters that each represent a stage:
''Uprising'' is a direct sequel to the original NES game, and it takes place 25 years after it. The overall plot is split into two main story arcs (which are also split in to mini-arcs), the first of which features the battle against [[Medusa]] and her returning minions, while the second chronicles the threat of [[Hades]], [[Viridi]], the [[Aurum]] and the [[Chaos Kin]] against the human race. In the first story arc, Medusa has been revived, and once again attempts to eradicate the mortals while seeking revenge from Pit and Palutena. In hearing this news, Palutena summons her most loyal servant, Pit, to stop Medusa and her Underworld Army, and restore peace to the realm once more. Along the way, Pit must battle all of the classic enemies and bosses that have returned from the original game. During the latter half of the story, Pit will encounter many new characters and enemies in the greatly expanded ''Kid Icarus'' universe, including the true main antagonist, Hades. The story mode is also divided into 25 separate chapters that each represent a stage:


*Chapter 1: [[The Return of Palutena|''The Return of Palutena'']]
*Chapter 1: [[The Return of Palutena|''The Return of Palutena'']]
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*Bonus Chapter: ''[[Boss Battles]]''
*Bonus Chapter: ''[[Boss Battles]]''


==Gameplay Modes==
==Gameplay modes==
The game is a shoot'em-up based; the Air Battles play like a guided shooter and the Land Battles play like a third-person shooter. Pit retains the bow usage from his previous adventures, but his selection of weaponry has expanded greatly this time around. ''Uprising'' has three primary modes of play:
The game is a shoot'em-up based; the Air Battles play like a guided shooter and the Land Battles play like a third-person shooter. Pit retains the bow usage from his previous adventures, but his selection of weaponry has expanded greatly this time around. ''Uprising'' has three primary modes of play:


===Single Player (Solo Mode)===
===Single player (Solo Mode)===
The single player mode is where the main game and its story will take place. Each chapter of the story is divided into three sections, usually in this order:
The single player mode is where the main game and its story will take place. Each chapter of the story is divided into three sections, usually in this order:


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====[[Fiend's Cauldron]]====
====[[Fiend's Cauldron]]====
[[File:cauldron_artwork.png|200px|thumb|right|Artwork of the Fiend's Cauldron]]
[[File:Cauldron artwork.png|200px|thumb|right|Artwork of the Fiend's Cauldron]]
The Fiend's Cauldron is the game's unique and innovative difficulty setter. This particular item can be filled with [[Heart]]s, allowing players to increase the difficulty of the game by adding more enemies to attack as well as making them stronger. The Cauldron uses a scale of 0.0-9.0, with 2.0 considered as the standard. Players can increase or decrease the difficulty by 0.1 increments, making it a total of ninety-one difficulty levels. Increased levels also reward players with more hearts, weapons, and items. However, if a player were to die, the Cauldron will lower the settings by 1.0, but it will also increase the difficulty if the player performs well. There are also special areas during Land Battles that can be accessed through an [[Intensity Gate]], but these only open to those that have their difficulty set on a particular level. These Gates contain more powerful enemies and rarer treasures.
The Fiend's Cauldron is the game's unique and innovative difficulty setter. This particular item can be filled with [[Heart]]s, allowing players to increase the difficulty of the game by adding more enemies to attack as well as making them stronger. The Cauldron uses a scale of 0.0-9.0, with 2.0 considered as the standard. Players can increase or decrease the difficulty by 0.1 increments, making it a total of ninety-one difficulty levels. Increased levels also reward players with more hearts, weapons, and items. However, if a player were to die, the Cauldron will lower the settings by 1.0, but it will also increase the difficulty if the player performs well. There are also special areas during Land Battles that can be accessed through an [[Intensity Gate]], but these only open to those that have their difficulty set on a particular level. These Gates contain more powerful enemies and rarer treasures.


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The game features an expansive [[AR Battle Mode]], allowing players to see all characters, enemies, items, weapons, and locations using AR cards and the Nintendo 3DS's dual cameras. With this mode, battles can be waged with different Idols, each of which have their own stats and health bars.
The game features an expansive [[AR Battle Mode]], allowing players to see all characters, enemies, items, weapons, and locations using AR cards and the Nintendo 3DS's dual cameras. With this mode, battles can be waged with different Idols, each of which have their own stats and health bars.


===Spotpass and Streetpass===
===SpotPass and StreetPass===
For the Streetpass feature, players are able to send gems of weapons to other ''Kid Icarus: Uprising'' owners. These gems contain information about a specific weapon that other players can then spend hearts to convert into the original weapon. Players can also fuse weapon gems to create new weapons or destroy them to yield a small amount of hearts.
For the StreetPass feature, players are able to send gems of weapons to other ''Kid Icarus: Uprising'' owners. These gems contain information about a specific weapon that other players can then spend hearts to convert into the original weapon. Players can also fuse weapon gems to create new weapons or destroy them to yield a small amount of hearts.


For the Spotpass feature, individuals could receive a new weapon gem each day. The Mii that gave these gems was named Palutena and had no statistics for the game. This service ended on March 31st, 2013.
For the SpotPass feature, individuals could receive a new weapon gem each day. The Mii that gave these gems was named Palutena and had no statistics for the game. This service ended on March 31st, 2013.


===Items===
===Items===
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On April 27, 2013, Japanese figure-making companies, Good Smile Company and Max Factory, released figmas of [http://www.goodsmile.info/en/product/3794/figma+Pit.html Pit] and [http://www.goodsmile.info/en/product/3795/figma+Dark+Pit.html Dark Pit].
On April 27, 2013, Japanese figure-making companies, Good Smile Company and Max Factory, released figmas of [http://www.goodsmile.info/en/product/3794/figma+Pit.html Pit] and [http://www.goodsmile.info/en/product/3795/figma+Dark+Pit.html Dark Pit].


==Reception and Sales==
==Reception and sales==
Upon release, ''Kid Icarus: Uprising'' received positive reviews from both critics and fans. It is also one of the few games to receive a perfect 40/40 from the Japanese gaming magazine, [[wikipedia:Famitsu|''Famitsu'']].<ref>http://mynintendonews.com/2012/03/14/famitsu-awards-kid-icarus-uprising-a-perfect-4040-score/</ref> The gameplay, the characters, the script, the voice acting, the visuals, the mulitplayer, and the music have all been praised. However, a common complaint from many gamers was the rather cumbersome control scheme. Nonetheless, the game sold 1.18 million copies worldwide as of March 31, 2013<ref>[http://www.nintendo.co.jp/ir/en/sales/software/3ds.html Nintendo Japan: IR Information - 3DS Sales Data]</ref>.
Upon release, ''Kid Icarus: Uprising'' received positive reviews from both critics and fans. It is also one of the few games to receive a perfect 40/40 from the Japanese gaming magazine, [[wikipedia:Famitsu|''Famitsu'']].<ref>http://mynintendonews.com/2012/03/14/famitsu-awards-kid-icarus-uprising-a-perfect-4040-score/</ref> The gameplay, the characters, the script, the voice acting, the visuals, the mulitplayer, and the music have all been praised. However, a common complaint from many gamers was the rather cumbersome control scheme. Nonetheless, the game sold 1.18 million copies worldwide as of March 31, 2013<ref>[http://www.nintendo.co.jp/ir/en/sales/software/3ds.html Nintendo Japan: IR Information - 3DS Sales Data]</ref>.


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*''Kid Icarus: Uprising'' was the first 3DS game to be revealed to the public during E3 2010.  
*''Kid Icarus: Uprising'' was the first 3DS game to be revealed to the public during E3 2010.  
*The box art for ''Kid Icarus: Uprising'' was changed for its English release so that it features Pit with an angry expression, while the Japanese version has him smiling. This type of change has similarly been made for various games in the ''Kirby'' series, which was also created by Masahiro Sakurai. Sakurai himself noticed this, and seems to be slightly amused by it.<ref>[https://twitter.com/Sora_Sakurai/status/157793410042970112 Twitter: Masahiro Sakurai (January 13, 2012)]</ref>
*The box art for ''Kid Icarus: Uprising'' was changed for its English release so that it features Pit with an angry expression, while the Japanese version has him smiling. This type of change has similarly been made for various games in the ''Kirby'' series, which was also created by Masahiro Sakurai. Sakurai himself noticed this, and seems to be slightly amused by it.<ref>[https://twitter.com/Sora_Sakurai/status/157793410042970112 Twitter: Masahiro Sakurai (January 13, 2012)]</ref>
*Interestingly, the 3DS home screen jingle for ''Kid Icarus Uprising'' is the same as ''[[3D Classics: Kid Icarus]]''.
*The 3DS home screen jingle for ''Kid Icarus Uprising'' is the same as ''[[3D Classics: Kid Icarus]]''.
*''Kid Icarus: Uprising'' was the first 3DS game to have a reversible box art in all regions.
*''Kid Icarus: Uprising'' was the first 3DS game to have a reversible box art in all regions.
*According to Sakurai, the sole reason behind the B rating for the game in Japan is due to the sequence where [[Hewdraw]]'s head gets cut off<ref>[http://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship SourceGaming: CERO and Palutena's Censorship]</ref>.
*According to Sakurai, the sole reason behind the B rating for the game in Japan is due to the sequence where [[Hewdraw]]'s head gets cut off<ref>[http://www.sourcegaming.info/2015/09/18/cero-and-palutenas-censorship SourceGaming: CERO and Palutena's Censorship]</ref>.

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