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Club: Difference between revisions

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|image= Pitclub_artwork.png
|image= Pitclub_artwork.png
|type= Weapon
|type= Weapon
|specializesin= Melee Combat
|specializesin= Ranged/Melee Combat
|strengths= Powerful melee attacks and charged shots, can deflect projectiles, standing charge shots that can pass through walls
|strengths= Powerful melee attacks and charged shots, can deflect projectiles, standing charge shots that can pass through walls
|weaknesses= Slows user down, no continuous fire
|weaknesses= Slows user down, no continuous fire, shortened melee combo
}}
}}
The '''Club''' (巨塔 ''Kyotou'', literally meaning "Giant Tower") is a new weapon introduced in ''[[Kid Icarus: Uprising]]''. It is shown to be one of the strongest weapons in the game, and is capable of a variety of different attacks.
The '''Club''' (巨塔 ''Kyotou'', literally meaning "Giant Tower") is a new weapon introduced in ''[[Kid Icarus: Uprising]]''. It is shown to be one of the strongest weapons in the game, and is capable of a variety of different attacks.
==Attributes==
==Attributes==
As shown by its size, the Club is an incredibly effective weapon in battle. However, with all of that brute strength comes a slowed attack and movement speed. Despite this, the Club can deliver heavy damage to even the strongest of enemies at close range. It is rather limited when it comes to fighting from a distance, as it has no continuous fire whatsoever; instead, it relies on slow but powerful charge shots that possess a surprisingly long range and an inherent ability to pierce walls with its standing charge shots. In addition, the Club is also capable of deflecting certain projectiles back at the monsters that unleashed them.  The Club's special attack enables Pit to create multiple large tornadoes to damage enemies.
As shown by its size, the Club is an incredibly effective weapon in battle. However, with all of that brute strength comes a slowed attack and movement speed. Despite this, the Club can deliver heavy damage to even the strongest of enemies at close range. It is rather limited when it comes to fighting from a distance, as it has no continuous fire whatsoever; instead, it relies on slow but powerful charge shots that possess a surprisingly long range and an inherent ability to pierce walls with its standing charge shots. In addition, the Club is also capable of deflecting certain projectiles back at the monsters that unleashed them.  The Club's special attack enables Pit to create multiple large tornadoes to damage enemies. While the Club's melee attacks are quite powerful, its melee combo consists of only two hits instead of three.


==Variations==
==Variations==