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This article is incomplete and is in need of attention.
Reason: Needs description and base statistics
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Boom Orbitars
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Type:
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Orbitars
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Specializes In:
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Long range combat
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Strengths:
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High melee damage, Long range, High damage output
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Weaknesses:
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Reduces movement speed, greatly slows user during continuous fire, no homing
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(description needed)
Idol description
These burly-looking orbitars fire small bullets that really pack a wallop! Top among orbitars in melee and ranged attack power, they lack any sort of homing ability and slow the user down considerably during continuous fire.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack |
Distance |
Damage |
Shots
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Continuous |
? |
? |
—
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Charged |
? |
? |
2
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Melee hit 1 |
— |
58.8 |
—
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Melee hit 2 |
— |
29.4 |
—
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Melee hit 3 |
— |
58.8 |
—
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Special attack |
100.0m |
19.6 |
6
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Land battles
Attack |
Distance |
Damage (near) |
Damage (far) |
Shots
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Standing continuous |
? |
? |
? |
—
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Forward-dash continuous |
? |
? |
? |
?
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Side-dash continuous |
? |
? |
? |
?
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Backward-dash continuous |
? |
? |
? |
?
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Standing charged |
? |
? |
? |
2
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Forward-dash charged |
? |
? |
? |
2
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Side-dash charged |
? |
? |
? |
2
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Backward-dash charged |
? |
? |
? |
2
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Melee hit 1 |
— |
21.0 |
— |
—
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Melee hit 2 |
— |
10.5 |
— |
—
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Melee hit 3 |
— |
21.0 |
— |
—
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Melee dash |
— |
60.0 |
— |
—
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Weapon fusion
This weapon follows standard weapon fusion rules.
Notes
- This weapon has an air to land melee damage ratio of 2.8.