Bowl Arm

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Reason: Needs base statistics
Bowl Arm
Bowlarm.png
Type: Arm
Specializes In: Close combat
Strengths: Strong charged shots, good homing
Weaknesses: Weak melee attacks, weak continuous fire

The Bowl Arm is one of twelve Arms in Kid Icarus: Uprising. It looks like a large decorative red and black striped bowl with flower decor. Uncharged shots resemble little balls that fire in an arc. On land, eight balls will launch in continuous fire before a small cooldown, though there is no cool down in the air. A charged shot looks like a large bowl flying at a high speed, though the attack isn't very strong. All shots have a good homing ability.

Idol Description

 

This weapon was designed to look like a decorative bowl and curiously fires off bowls and toys. While it seems like the Bowl Arm would be a fragile sort of weapon, it actually has potent charged shots.

Base statistics

 
The Bowl Arm's uncharged shots
 
The Bowl Arm's charged shot

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? ?
Charged ? ? ?
Melee hit 1 113.4
Melee hit 2 54.6
Melee hit 3 92.4
Special attack 50.0m 26.0 10

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? ?
Side-dash continuous ? ? ? ?
Backward-dash continuous ? ? ? ?
Standing charged ? ? ? ?
Forward-dash charged ? ? ? ?
Side-dash charged ? ? ? ?
Backward-dash charged ? ? ? ?
Melee hit 1 13.5
Melee hit 2 6.5
Melee hit 3 11.0
Melee dash 50.0 ?

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 8.4.


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