Flintlock Staff

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Flintlock Staff
File:Flintlock Staff.png
Type: Staff
Specializes In: Sniping
Strengths: Very fast projectiles, long range, amazingly strong charged shots
Weaknesses: Terrible melee attacks, slow charge time, poor homing ability

(description needed)

Idol description

This weapon excels at taking out foes from afar. Its shots increase in power as they fly at blinding speeds, making it a solid weapon for users with good aim. However, its melee attack is among the weakest of any weapon.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 93.3m 25.6
Charged 294.8m 159.8 1
Melee hit 1 63.0
Melee hit 2 33.6
Melee hit 3 63.0
Special attack 200.0m 268.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 33.3m 5.5 5.5
Forward-dash continuous 38.8m 13.3 13.3 2
Side-dash continuous 42.5m 11.4 11.4 2
Backward-dash continuous 42.6m 15.2 15.2 2
Standing charged 113.4m 31.4 143.7 1
Forward-dash charged 118.8m 43.0 178.4 1
Side-dash charged 118.8m 40.7 138.4 1
Backward-dash charged 118.8m 40.8 153.8 1
Melee hit 1 3.8
Melee hit 2 2.0
Melee hit 3 3.8
Melee dash 9.0

Weapon fusion

This weapon follows standard weapon fusion rules.

Notes

  • This weapon has an air to land melee damage ratio of 16.8.
  • It has the highest potential damage output of any weapon, with its max-range charge shot.