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This article is incomplete and is in need of attention.
Reason: Needs image, description, and base statistics
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Ninja Palm
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Type:
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Palm
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Specializes In:
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Close combat
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Strengths:
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Boosts movement speed, quick charge time, high melee damage
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Weaknesses:
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Poor range, homing, and damage
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(description needed)
Idol description
A weapon with the soul of a dark assassin. It has a short charge time, fires fast moving shots, and boosts speed and agility. It even excels at melee attacks! On the other hand, it lacks in power, range, and homing.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack |
Distance |
Damage |
Shots
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Continuous |
64.3m |
? |
—
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Charged |
75.5m |
? |
1
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Melee hit 1 |
— |
63.0 |
—
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Melee hit 2 |
— |
37.8 |
—
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Melee hit 3 |
— |
71.4 |
—
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Special attack |
70.0m |
100.0 |
1
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Land battles
Attack |
Distance |
Damage (near) |
Damage (far) |
Shots
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Standing continuous |
23.0m |
? |
? |
—
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Forward-dash continuous |
26.4m |
? |
? |
5
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Side-dash continuous |
24.7m |
? |
? |
5
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Backward-dash continuous |
23.8m |
? |
? |
5
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Standing charged |
31.5m |
? |
? |
1
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Forward-dash charged |
40.8m |
? |
? |
1
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Side-dash charged |
37.4m |
? |
? |
1
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Backward-dash charged |
28.0m |
? |
? |
1
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Melee hit 1 |
— |
21.0 |
— |
—
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Melee hit 2 |
— |
12.6 |
— |
—
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Melee hit 3 |
— |
23.8 |
— |
—
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Melee dash |
— |
56.0 |
51.8 |
—
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Weapon fusion
This weapon follows standard weapon fusion rules.