Viridi Palm

From Icaruspedia, the high flying Kid Icarus Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs land battles max range damage for charged shots
Viridi Palm
Viridi palm.png
Type: Palm
Specializes In: Ranged Combat
Strengths: More accurate at longer range, shots travel through enemies
Weaknesses: Decreased accuracy at close range

The Viridi Palm is a Palm in Kid Icarus: Uprising. It is one of two weapons dedicated to the goddess of nature, the other being the Viridi Claws. The palm is decorated with hearts and leaves and even features Viridi's face when the weapon is not in use. It is unlocked by acquiring five palms.

Artwork depicting the Viridi Palm in use.

Idol description

Created by and requiring total devotion to Viridi, this palm excels at landing consecutive hits, with the damage it deals depending on where it strikes the target. Shooting from a distance will help improve its accuracy.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 56.7m 15.7
Charged 118.4m 76.3 1
Melee hit 1 63.0
Melee hit 2 37.8
Melee hit 3 71.4
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 20.3m 4.7 3.3
Forward-dash continuous 24.3m 8.8 6.2 5
Side-dash continuous 23.2m 7.7 5.4 5
Backward-dash continuous 23.8m 8.4 5.9 3
Standing charged* 24.4m 10.5 ? 1
Forward-dash charged* 30.3m 18.9 ? 1
Side-dash charged* 27.3m 12.6 ? 1
Backward-dash charged* 24.4m 18.1 ? 1
Melee hit 1 17.9
Melee hit 2 11.6
Melee hit 3 20.0
Melee dash 50.4 38.9

* Charged shots do a series of rapid hits, decreasing in damage by approximately 9% per hit. Damages shown are those of the first hit.

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Angel Bow + Phosphora Bow = Viridi Palm (rather than Dynamo Cannon)