Cursed Palm

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This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Cursed Palm
Type: Palm
Specializes In: Close Range Combat
Strengths: Strong melee attacks, high homing ability
Weaknesses: Slow projectiles, shots lose damage over distance

(description needed)

Idol description

A nefarious palm imbued with foul magic. It fires powerful cursed shots that travel slowly and lose strength over time, yet still relentlessly pursue their targets. And the Cursed Palm's melee attack is devastating in its own right.

Base statistics

Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous ? 17.2
Charged ? 96.0 1
Melee hit 1 63.0
Melee hit 2 37.8
Melee hit 3 71.4
Special attack 70.0m 100.0 1

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous ? ? ?
Forward-dash continuous ? ? ? 3
Side-dash continuous ? ? ? 3
Backward-dash continuous ? ? ? 3
Standing charged ? ? ? 1
Forward-dash charged ? ? ? 1
Side-dash charged ? ? ? 1
Backward-dash charged ? ? ? 1
Melee hit 1 21.3
Melee hit 2 13.8
Melee hit 3 23.8
Melee dash 60.0 46.3

Weapon fusion

This weapon follows standard weapon fusion rules, with the following exception:

Cursed Palm + Ball Cannon = Black Club (rather than Samurai Blade)