The bursts from this weapon cut foes to shreds. Its continuous fire covers a vast area, eventually zeroing in on targets with its homing ability. Its long range and expanding charged shots make it great for distance fighting.
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
|Melee hit 1||—||58.8||—||—|
|Melee hit 2||—||29.4||—||—|
|Melee hit 3||—||84.0||—||—|
* Explosions deal less damage farther from the center.
|Attack||Distance||Damage (near)||Damage (far)||Explosion||Shots|
|Melee hit 1||—||7.8||—||—||—|
|Melee hit 2||—||3.9||—||—||—|
|Melee hit 3||—||12.3||—||—||—|
|Melee dash finisher||—||15.7||—||—||1|
This weapon follows standard weapon fusion rules.