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Hewdraw: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
image doesn't need to be in the gallery
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===[[Kid Icarus]]===
===[[Kid Icarus]]===
"''The Gatekeeper of the Overworld fortress. It suddenly lurches out of the water to attack Pit. Its body is like a smooth snake. It's a powerful enemy and difficult to defeat.''"
"''The Gatekeeper of the Overworld fortress. It suddenly lurches out of the water to attack Pit. Its body is like a smooth snake. It's a powerful enemy and difficult to defeat.''"
 
[[File:HewdrawPict.png|thumb|right|Hewdraw artwork from ''Kid Icarus''.]]
Hewdraw is the Gatekeeper for the [[Overworld]]'s [[Fortress]], guarding the [[Three Sacred Treasures]]' [[Sacred Casket]]. The combat area consists of platforms over a lake of lava (looking suspiciously like a [[Hot Springs]] after he's defeated...which it's not), and Hewdraw's tactics consists of diving in and out of the lava, hoping to catch [[Pit]] in its jaws. It has no projectiles of its own, so as long as Pit can avoid physical contact, Hewdraw will fall pretty easily. This fight can be much easier with [[Centurion]]s, since their arrows will stretch across the entire area. Pit must be careful with positioning these fellows, though, as a lunge from Hewdraw could easily knock out all three in one fell swoop. Preserving Centurions is very important in this fight; by carefully predicting Hewdraw's movements, Pit can guide the Centurions out of the way to minimize their loss. Trying to tackle Hewdraw alone can really drag this fight out, as Pit must get close to cause damage and Hewdraw is constantly moving and its head is the only vulnerable spot.
Hewdraw is the Gatekeeper for the [[Overworld]]'s [[Fortress]], guarding the [[Three Sacred Treasures]]' [[Sacred Casket]]. The combat area consists of platforms over a lake of lava (looking suspiciously like a [[Hot Springs]] after he's defeated...which it's not), and Hewdraw's tactics consists of diving in and out of the lava, hoping to catch [[Pit]] in its jaws. It has no projectiles of its own, so as long as Pit can avoid physical contact, Hewdraw will fall pretty easily. This fight can be much easier with [[Centurion]]s, since their arrows will stretch across the entire area. Pit must be careful with positioning these fellows, though, as a lunge from Hewdraw could easily knock out all three in one fell swoop. Preserving Centurions is very important in this fight; by carefully predicting Hewdraw's movements, Pit can guide the Centurions out of the way to minimize their loss. Trying to tackle Hewdraw alone can really drag this fight out, as Pit must get close to cause damage and Hewdraw is constantly moving and its head is the only vulnerable spot.


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==Gallery==
==Gallery==
<gallery captionalign="left" widths="143" position="center">
<gallery captionalign="left" widths="143" position="center">
HewdrawPict.png|Hewdraw from ''Kid Icarus''.
Hewdraw1.jpg|Hewdraw preparing an attack.
Hewdraw1.jpg|Hewdraw preparing an attack.
Arcardhewdraw.jpg| The AR Card for the Three-Headed Hewrdaw.
Arcardhewdraw.jpg| The AR Card for the Three-Headed Hewrdaw.
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