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Kid Icarus: Uprising: Difference between revisions

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After months of work, ''Kid Icarus: Uprising'' along with the Nintendo 3DS was formally unveiled at E3 2010 on June 15, 2010, during NIntendo's press conference by Satoru Iwata. The announcement was met with delightful surprise by the press and fans, which has left Sakurai "touched", and was "absolutely, totally happy about it."<ref>Nintendo Power Vol. 258 (Page 16)</ref> On January 2011, Nintendo held the Nintendo World 2011 event in Japan to allow the general public to try out their new system which also included a demo station for ''Kid Icarus: Uprising''.<ref>http://www.nintendo.co.jp/event/nw2011/</ref> Sakurai himself also held a live presentation showcasing the game. At E3 2011, the [[Together Mode|multiplayer mode]] for ''Uprising'' was revealed, and another playable demo that allowed guests to try out the single player campaign or the newly shown multiplayer. The game was originally slated for a Holiday 2011 release, but a press release in December of that year revealed the game has been pushed back to March 2012. On January 20, 2012, Sakurai officially announced on his Twitter that ''Uprising'' has gone "gold"<ref>https://twitter.com/Sora_Sakurai/status/160302232322060288</ref>, and the game successfully released on its designated dates.
After months of work, ''Kid Icarus: Uprising'' along with the Nintendo 3DS was formally unveiled at E3 2010 on June 15, 2010, during NIntendo's press conference by Satoru Iwata. The announcement was met with delightful surprise by the press and fans, which has left Sakurai "touched", and was "absolutely, totally happy about it."<ref>Nintendo Power Vol. 258 (Page 16)</ref> On January 2011, Nintendo held the Nintendo World 2011 event in Japan to allow the general public to try out their new system which also included a demo station for ''Kid Icarus: Uprising''.<ref>http://www.nintendo.co.jp/event/nw2011/</ref> Sakurai himself also held a live presentation showcasing the game. At E3 2011, the [[Together Mode|multiplayer mode]] for ''Uprising'' was revealed, and another playable demo that allowed guests to try out the single player campaign or the newly shown multiplayer. The game was originally slated for a Holiday 2011 release, but a press release in December of that year revealed the game has been pushed back to March 2012. On January 20, 2012, Sakurai officially announced on his Twitter that ''Uprising'' has gone "gold"<ref>https://twitter.com/Sora_Sakurai/status/160302232322060288</ref>, and the game successfully released on its designated dates.


In a post-release interview, Sakurai has mentioned that 3 chapters had to be scrapped early in the development, possibly meaning the final product was intended to have more than 25 chapters.<ref>http://www.cubed3.com/news/16920/1/cubed3-interview-sakurai-san-talks-kid-icarus-uprising-nintendo-3ds.html</ref>
In a post-release interview, Sakurai has mentioned that 3 chapters had to be scrapped early in the development, possibly meaning the final product was intended to have more than 25 chapters<ref>http://www.cubed3.com/news/16920/1/cubed3-interview-sakurai-san-talks-kid-icarus-uprising-nintendo-3ds.html</ref>. He also originally considered giving Pit a a mascot-like character to help guide through his adventure before switching over to Palutena.<ref>http://iwataasks.nintendo.com/interviews/#/3ds/kidicarus/0/5</ref>


==Audio==
==Audio==
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