Skyscraper Club: Difference between revisions
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(added description) |
(→Land battles: added damage) |
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || — || | | Standing continuous || — || 17.1 || 24.7 || — | ||
|- | |- | ||
| Forward-dash continuous || — || | | Forward-dash continuous || — || 18.1 || 8.6 || — | ||
|- | |- | ||
| Side-dash continuous || — || | | Side-dash continuous || — || 12.4 || 12.4 || — | ||
|- | |- | ||
| Backward-dash continuous || — || | | Backward-dash continuous || — || 17.1 || 8.0 || — | ||
|- | |- | ||
| Standing charged || 99.0m || | | Standing charged || 99.0m || 90.6 || 22.7 || 1 | ||
|- | |- | ||
| Forward-dash charged || 88.0m || | | Forward-dash charged || 88.0m || 127.7 || 31.9 || 1 | ||
|- | |- | ||
| Side-dash charged || 61.6m || | | Side-dash charged || 61.6m || 117.4 || 29.7 || 1 | ||
|- | |- | ||
| Backward-dash charged || 19.6 || | | Backward-dash charged || 19.6 || 82.4* || 33.7 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 32.3 || — || — | | Melee hit 1 || — || 32.3 || — || — | ||
Line 59: | Line 59: | ||
| Melee dash || — || 57.0 || — || — | | Melee dash || — || 57.0 || — || — | ||
|} | |} | ||
<nowiki>*</nowiki> Attempting a backward-dash charged shot just out of melee range results in a forward-dash charged shot | |||
== Weapon fusion == | == Weapon fusion == |