Orbitars: Difference between revisions

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|specializesin = Ranged Combat
|specializesin = Ranged Combat
|strengths = Strong homing, can fire two shots at once
|strengths = Strong homing, can fire two shots at once
|weaknesses = Poor melee capabilities
|weaknesses = Poor melee capabilities, deals half-damage if only one shot hits
}}
}}
'''Orbitars''', known in Japan as '''Satellite''' (衛星 "Eisei"), are a type of [[weapon]] introduced in ''[[Kid Icarus: Uprising]]'' that always come in pairs. Heavily resembling the [[Protective Crystal]]s, they look like two floating objects that are often mechanical in nature. These weapons are excel at ranged combat and have typically have high shot homing.
'''Orbitars''', known in Japan as '''Satellite''' (衛星 "Eisei"), are a type of [[weapon]] introduced in ''[[Kid Icarus: Uprising]]'' that always come in pairs. Heavily resembling the [[Protective Crystal]]s, they look like two floating objects that are often mechanical in nature. These weapons are excel at ranged combat and have typically have high shot homing.


== Attributes ==
== Attributes ==
Like [[Claws]], orbitars always come in pairs. In addition, they are the only known weapons that never come into direct contact with Pit; rather, they float on either side of his body. Orbitars excel at long-range firepower, and have a chance at hitting multiple enemies at once since they fire separate shots. Most shots also grow stronger the longer they travel, making them most effective at hitting enemies from a distance. When used in close-range combat, orbitars will move from their positions and spin quickly in front of Pit as a melee attack. For their special attack, orbitars fire multiple balls of energy that fly around the screen.
Like [[Claws]], orbitars always come in pairs. In addition, they are the only known weapons that never come into direct contact with Pit; rather, they float on either side of his body. Orbitars excel at long-range firepower, and have a chance at hitting multiple enemies at once since they fire separate shots. Most shots also grow stronger the longer they travel, making them most effective at hitting enemies from a distance. However, if one of the shots doesn't hit, especially for the charged chots, it does half-damage When used in close-range combat, orbitars will move from their positions and spin quickly in front of Pit as a melee attack. For their special attack, orbitars fire multiple balls of energy that fly around the screen.


==Variations==
==Variations==