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{{Incomplete|Needs air battles | {{Incomplete|Needs air battles damage}} | ||
{{WeaponBox | {{WeaponBox | ||
|name= Ancient | |name = Ancient Staff | ||
|image= Item08_02_on.png | |image = Item08_02_on.png | ||
|type= [[Staff]] | |type = [[Staff]] | ||
|specializesin= | |specializesin = Defensive combat | ||
|strengths= | |strengths = High nullification value, inherent paralysis, fast recharge time | ||
|weaknesses= Very weak melee attacks, no homing capability, greatly slows user | |weaknesses = Very weak melee attacks, no homing capability, short range, greatly slows user | ||
}} | }} | ||
The '''Ancient Staff''' (古代の祖杖, ''Kodai no Sojou'') is a [[Staff]] in ''[[Kid Icarus: Uprising]]''. It | The '''Ancient Staff''' (古代の祖杖, ''Kodai no Sojou'') is a [[Staff]] in ''[[Kid Icarus: Uprising]]''. It has the shortest range of all staffs. Its charged shots have a high nullification value, making it ideal for defense. This weapon also slows its user the most out of all weapons. While it is slow and has a short range, its shots hang in midair for a few seconds when they reach the end of their range. This weapon can also paralyze its targets. | ||
== Idol | == Idol description == | ||
''The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemy they strike. This makes the weapon a great fit for defensive play.'' | ''The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemy they strike. This makes the weapon a great fit for defensive play.'' | ||
==Base | == Base statistics == | ||
{{Weapon Notice}} | {{Weapon Notice}} | ||
===Air | === Air battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
{|class="wikitable" | |||
|- | |- | ||
! Attack !! Distance !! Damage !! Shots | |||
|- | |- | ||
| | | Continuous || 91.2m || ? || — | ||
| | |||
|? | |||
| | |||
|- | |- | ||
| | | Charged || 30.4m || ? || 1 | ||
| | |||
|? | |||
| | |||
|- | |- | ||
| | | Melee hit 1 || — || 63.0 || — | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | Melee hit 2 || — || 33.6 || — | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | Melee hit 3 || — || 63.0 || — | ||
| | |||
| | |||
| | |||
|- | |- | ||
|Backward | | Special attack || 200.0m || 268.0 || 1 | ||
|21.0m | |} | ||
| | |||
| | === Land battles === | ||
{|class="wikitable" style="background: lightgrey" | |||
|- | |||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | |||
|- | |||
| Standing continuous || 22.8m || 4.9 || 6.1 || — | |||
|- | |||
| Forward-dash continuous || 23.4m || 8.7 || 11.6 || 2 | |||
|- | |||
| Side-dash continuous || 23.4m || 7.5 || 9.9 || 2 | |||
|- | |||
| Backward-dash continuous || 21.0m || 21.0 || 47.1 || 1 | |||
|- | |||
| Standing charged || 15.2m || 21.6 || 25.7 || 1 | |||
|- | |||
| Forward-dash charged || 16.0m || 38.2 || 45.3 || 1 | |||
|- | |||
| Side-dash charged || 16.0m || 30.4 || 36.0 || 1 | |||
|- | |- | ||
|Backward | | Backward-dash charged || 16.0m || 38.2 || 74.7 || 1 | ||
|16.0m | |||
| | |||
| | |||
|- | |- | ||
|Melee | | Melee hit 1 || — || 10.5 || — || — | ||
|— | |||
| | |||
|— | |||
|- | |- | ||
|Melee | | Melee hit 2 || — || 5.6 || — || — | ||
|— | |||
| | |||
|— | |||
|- | |- | ||
|Melee | | Melee hit 3 || — || 10.5 || — || — | ||
|— | |||
| | |||
|— | |||
|- | |- | ||
|Melee | | Melee dash || — || 25.2 || — || — | ||
|— | |||
| | |||
|— | |||
|} | |} | ||
== Weapon | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | |||
== Notes == | |||
* This weapon has an air to land melee damage ratio of 6.0. | |||
== Trivia == | |||
* The Ancient Staff seems to produce magical projectiles with what appears to be the Eye of Horus and a sacred scarab, which were very common and important symbols in Ancient Egyptian culture. | |||
[[Category:Staffs]] | [[Category:Staffs]] | ||
[[Category:Kid Icarus: Uprising]] |
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