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Ancient Staff: Difference between revisions

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The Ancient Staff has the shortest range of all staffs. Its charged shots have a high nullification value, making it ideal for defense. This weapon also slows its user the most out of all weapons. While its slow and has a short range, its shots hang in midair for a few seconds when they reach the end of their range. This weapon can also paralyze its targets.
{{Incomplete|Needs air battles damage}}
{{WeaponBox
|name = Ancient Staff
|image = Item08_02_on.png
|type = [[Staff]]
|specializesin = Defensive combat
|strengths = High nullification value, inherent paralysis, fast recharge time
|weaknesses = Very weak melee attacks, no homing capability, short range, greatly slows user
}}
The '''Ancient Staff''' (古代の祖杖, ''Kodai no Sojou'') is a [[Staff]] in ''[[Kid Icarus: Uprising]]''. It has the shortest range of all staffs. Its charged shots have a high nullification value, making it ideal for defense. This weapon also slows its user the most out of all weapons. While it is slow and has a short range, its shots hang in midair for a few seconds when they reach the end of their range. This weapon can also paralyze its targets.
 
== Idol description ==
''The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemy they strike. This makes the weapon a great fit for defensive play.''
 
== Base statistics ==
{{Weapon Notice}}
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage !! Shots
|-
| Continuous || 91.2m || ? || —
|-
| Charged || 30.4m || ? || 1
|-
| Melee hit 1 || — || 63.0 || —
|-
| Melee hit 2 || — || 33.6 || —
|-
| Melee hit 3 || — || 63.0 || —
|-
| Special attack || 200.0m || 268.0 || 1
|}
 
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Standing continuous || 22.8m || 4.9 || 6.1 || —
|-
| Forward-dash continuous || 23.4m || 8.7 || 11.6 || 2
|-
| Side-dash continuous || 23.4m || 7.5 || 9.9 || 2
|-
| Backward-dash continuous || 21.0m || 21.0 || 47.1 || 1
|-
| Standing charged || 15.2m || 21.6 || 25.7 || 1
|-
| Forward-dash charged || 16.0m || 38.2 || 45.3 || 1
|-
| Side-dash charged || 16.0m || 30.4 || 36.0 || 1
|-
| Backward-dash charged || 16.0m || 38.2 || 74.7 || 1
|-
| Melee hit 1 || — || 10.5 || — || —
|-
| Melee hit 2 || — || 5.6 || — || —
|-
| Melee hit 3 || — || 10.5 || — || —
|-
| Melee dash || — || 25.2 || — || —
|}
 
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
 
== Notes ==
* This weapon has an air to land melee damage ratio of 6.0.
 
== Trivia ==
* The Ancient Staff seems to produce magical projectiles with what appears to be the Eye of Horus and a sacred scarab, which were very common and important symbols in Ancient Egyptian culture.
 
[[Category:Staffs]]
[[Category:Kid Icarus: Uprising]]
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