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Ancient Staff: Difference between revisions

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{{Incomplete|Needs air battles data, damage counts for land battles and fusion stats.}}
{{Incomplete|Needs air battles statistics}}
{{WeaponBox
{{WeaponBox
|name = Ancient Staff
|name = Ancient Staff
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''The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemy they strike. This makes the weapon a great fit for defensive play.''
''The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemy they strike. This makes the weapon a great fit for defensive play.''


==Base Statistics==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}
===Air Battles===
=== Air battles ===
===Land Battles===
{|class="wikitable" style="background: lightgrey"
{|class="wikitable" text align="center"
!Attack
!Range
!Damage (Near)
!Damage (Far)
!Shots Fired
|-
|-
|Standing Continuous
! Attack !! Distance !! Damage !! Shots
|22.8m
|4.9
|6.1
|—
|-
|-
|Standing Charged 
| Continuous || ? || ? || —
|15.2m
|21.6
|25.7
|1
|-
|-
|Forward Dash Continuous
| Charged || ? || ? || ?
|23.4m
|8.7
|11.6
|2
|-
|-
|Forward Dash Charged
| Melee hit 1 || — || ? || —
|16.0m
|38.2
|45.3
|1
|-
|-
|Side Dash Continuous
| Melee hit 2 || — || ? || —
|23.4m
|7.5
|9.9
|2
|-
|-
|Side Dash Charged
| Melee hit 3 || — || ? || —
|16.0m
|30.4
|36.0
|1
|-
|-
|Backward Dash Continuous
| Special attack || 242.0m || 268.0 || 1
|21.0m
|}
|21.0
 
|47.1
=== Land battles ===
|1
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
| Standing continuous || 22.8m || 4.9 || 6.1 || —
|-
| Forward-dash continuous || 23.4m || 8.7 || 11.6 || 2
|-
| Side-dash continuous || 23.4m || 7.5 || 9.9 || 2
|-
| Backward-dash continuous || 21.0m || 21.0 || 47.1 || 1
|-
| Standing charged || 15.2m || 21.6 || 25.7 || 1
|-
| Forward-dash charged || 16.0m || 38.2 || 45.3 || 1
|-
| Side-dash charged || 16.0m || 30.4 || 36.0 || 1
|-
|-
|Backward Dash Charged
| Backward-dash charged || 16.0m || 38.2 || 74.7 || 1
|16.0m
|38.2
|74.7
|1
|-
|-
|Melee Hit 1
| Melee hit 1 || — || 10.5 || — || —
|—
|10.5
|—
|—
|-
|-
|Melee Hit 2
| Melee hit 2 || — || 5.6 || — || —
|—
|5.6
|—
|—
|-
|-
|Melee Hit 3
| Melee hit 3 || — || 10.5 || — || —
|—
|10.5
|—
|—
|-
|-
|Melee Dash
| Melee dash || — || 25.2 || — || —
|—
|25.2
|—
|—
|}
|}


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