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Beam Claws: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
added ranges, shot counts, and melee damage
(added air battles melee damage)
(added ranges, shot counts, and melee damage)
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{{Incomplete|Needs description and base statistics}}
{{Incomplete|Needs description and base damage}}
{{WeaponBox
{{WeaponBox
|name = Beam Claws
|name = Beam Claws
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|weaknesses = Poor homing ability, low attack power
|weaknesses = Poor homing ability, low attack power
}}
}}
The '''Beam Claws''' are [[Claws]] in ''[[Kid Icarus: Uprising]]''. The Claws have a black handle with a lightblue-purple "V" design on it. The claws themselves are two light-blue beams, unlike most claws, which have three prongs. They have feeble melee and ranged attacks, they compensate for this with rapid continuous fire. They also have the longest range out of any claws, comparable to that of bows. However, all ranged shot have a weak homing ability.
The '''Beam Claws''' are [[Claws]] in ''[[Kid Icarus: Uprising]]''. The Claws have a black handle with a lightblue-purple "V" design on it. The claws themselves are two light-blue beams, unlike most claws, which have three prongs. They have feeble melee and ranged attacks, they compensate for this with rapid continuous fire. They also have the longest range out of any claws, comparable to that of bows. However, all ranged shot have a weak homing ability.


== Idol description ==
== Idol description ==
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! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 102.8m || ? || —
|-
|-
| Charged || ? || ? || ?
| Charged || 121.0m || ? || 1
|-
|-
| Melee hit 1 || — || 63.0 || —
| Melee hit 1 || — || 63.0 || —
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 38.1m || ? || ? || —
|-
|-
| Forward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 48.0m || ? || ? || 4
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 48.0m || ? || ? || 4
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 48.0m || ? || ? || 4
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 44.8m || ? || ? || 1
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 54.4m || ? || ? || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 51.2m || ? || ? || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 51.2m || ? || ? || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 14.7 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 7.8 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 5.9 || — || —
|-
|-
| Melee hit 4 || — || ? || — || —
| Melee hit 4 || — || 6.9 || — || —
|-
|-
| Melee hit 5 || — || ? || — || —
| Melee hit 5 || — || 19.6 || — || —
|-
|-
| Melee dash || — || ? || — || —
| Melee dash || — || 46.1 || — || —
|}
|}


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