Crusader Blade: Difference between revisions

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|specializesin = Melee/Ranged Combat
|specializesin = Melee/Ranged Combat
|strengths = Superb melee; high nullification
|strengths = Superb melee; high nullification
|weaknesses = Slow shots; poor homing ability
|weaknesses = Slow shots; poor homing ability, reduced speed
}}
}}
The '''Crusader Blade''' is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It is a blue and black cross-shaped blade that extends a blue cross during melee attacks and fires large, star-shaped projectiles. It is an all-around powerful blade, boasting not only superb melee damage, but strong ranged shots with high nullification value as well. This blade's main disadvantage is that its shots travel slowly and have very limited homing ability. Its range is slightly below average, as are its dash continuous fire's homing ability and charge time.
The '''Crusader Blade''' is a [[Blade]] in ''[[Kid Icarus: Uprising]]''. It is a blue and black cross-shaped blade that extends a blue cross during melee attacks and fires large, star-shaped projectiles. It is an all-around powerful blade, boasting not only superb melee damage, but strong ranged shots with high nullification value as well. This blade's main disadvantage is that its shots travel slowly and have very limited homing ability. Its range is slightly below average, as are its dash continuous fire's homing ability and charge time.


== Idol Description ==
== Idol description ==
''The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful.''
''The horizontal stock crossing the barrel is packed with a substance that generates this weapon's wide-ranged shots. These shots have the strong potential for nullifying enemy fire, and the weapon's weight makes its melee attacks powerful.''


== Base Statistics ==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}
=== Air Battles ===
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 62.7m || 12.0 || —
|-
|-
| Charged || ? || ? || 1
| Charged || 80.0m || 52.6 || 1
|-
|-
| Melee hit 1 || — || 67.2 || —
| Melee hit 1 || — || 67.2 || —
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| Melee hit 3 || — || 79.8 || —
| Melee hit 3 || — || 79.8 || —
|-
|-
| Special attack || — || 134.0 || 1
| Special attack || 100.0m || 134.0 || 1
|}
|}


=== Land Battles ===
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
{|class="wikitable" style="background: lightgrey"
|-
|-
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| Standing continuous || 22.4m || 2.5 || 2.5 || —
| Standing continuous || 22.4m || 2.5 || 2.5 || —
|-
|-
| Foward-dash continuous || 31.5m || 17.9 || 14.6 || 2
| Forward-dash continuous || 31.5m || 17.9 || 14.6 || 2
|-
|-
| Side-dash continuous || 28.2m || 14.4 || 11.9 || 2
| Side-dash continuous || 28.2m || 14.4 || 11.9 || 2
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| Standing charged || 34.0m || 25.0 || 20.3 || 1
| Standing charged || 34.0m || 25.0 || 20.3 || 1
|-
|-
| Foward-dash charged || 44.0m || 36.8 || 30.1 || 1
| Forward-dash charged || 44.0m || 36.8 || 30.1 || 1
|-
|-
| Side-dash charged || 39.5m || 31.9 || 26.0 || 1
| Side-dash charged || 39.5m || 31.9 || 26.0 || 1
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| Melee hit 3 || — || 23.8 || — || —
| Melee hit 3 || — || 23.8 || — || —
|-
|-
| Melee dash || — || 57.5 || — || —
| Melee dash || — || 57.5 || 38.0 || —
|}
|}


== Weapon Fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.


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* This weapon has an air to land melee damage ratio of 3.36.
* This weapon has an air to land melee damage ratio of 3.36.


[[Category:Weapons]]
{{clr}}
{{KIUWeapons}}
[[Category:Blades]]
[[Category:Blades]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
11

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