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Crusher Arm: Difference between revisions

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{{Incomplete|Needs description and base statistics}}
{{WeaponBox
{{WeaponBox
|name = Crusher Arm
|name = Crusher Arm
|image = Arm_crusher.png
|image = Arm_crusher.png
|type = [[Arm]]
|type = [[Arm]]
|specializesin = ?
|specializesin = Close range combat
|strengths = ?
|strengths = Strong short-range shots
|weaknesses = ?
|weaknesses = Weak long-range shots
}}
}}
''(description needed)''
The Crusher Arm is one of the twelve [[Arm]]s in ''[[Kid Icarus: Uprising]]'' and is the most basic type of its class.


== Idol Description ==
== Idol description ==
''Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.''
''Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.''


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! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 72.0m || 21.4 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 77.0m || 79.2 || 1
|-
|-
| Melee hit 1 || — || ? || —
| Melee hit 1 || — || 113.4 || —
|-
|-
| Melee hit 2 || — || ? || —
| Melee hit 2 || — || 54.6 || —
|-
|-
| Melee hit 3 || — || ? || —
| Melee hit 3 || — || 92.4 || —
|-
|-
| Special attack || 50.0m || 26.0 || 10
| Special attack || 50.0m || 26.0 || 10
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 18.0m || 7.5 || 4.5 || —
| -
| Forward-dash continuous || ? || ? || ? || ?
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 22.0m || 10.0 || 6.0 || 3
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 20.0m || 10.0 || 6.0 || 3
|-
|-
| Standing charged || ? || ? || ? || ?
| Backward-dash continuous || 21.8m || 8.5 || 5.1 || 3
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Standing charged || 22.0m || 22.5 || 13.7 || 1
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Forward-dash charged || 26.0m || 38.7 || 23.2 || 1
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Side-dash charged || 24.0m || 33.5 || 20.2 || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Backward-dash charged || 26.0m || 35.3 || 21.2 || 1
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 1 || — || 27.0 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 2 || — || 13.0 || — || —
|-
|-
| Melee dash || — || ? || — || —
| Melee hit 3 || — || 22.0 || — || —
|-
| Melee dash || &mdash; || 64.0 || 27.9 || &mdash;<!-- 44.8 mid -->
|}
|}


== Weapon fusion ==
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
<!--
 
== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 4.2.
 
{{clr}}
{{KIUWeapons}}
[[Category:Arms]]
[[Category:Arms]]
[[Category:Kid Icarus:Uprising]]
[[Category:Kid Icarus: Uprising]]
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