Crusher Arm: Difference between revisions
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{{WeaponBox | {{WeaponBox | ||
|name = Crusher Arm | |name = Crusher Arm | ||
|image = Arm_crusher.png | |image = Arm_crusher.png | ||
|type = [[Arm]] | |type = [[Arm]] | ||
|specializesin = | |specializesin = Close range combat | ||
|strengths = | |strengths = Strong short-range shots | ||
|weaknesses = | |weaknesses = Weak long-range shots | ||
}} | }} | ||
'' | The Crusher Arm is one of the twelve [[Arm]]s in ''[[Kid Icarus: Uprising]]'' and is the most basic type of its class. | ||
== Idol | == Idol description == | ||
''Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.'' | ''Arms have the smallest reach of any weapon type, putting wielders at a disadvantage in long-range combat. Yet they also have incredible dash and melee attacks. The Crusher Arm is the standard model of this type of weapon.'' | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 18.0m || 7.5 || 4.5 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 22.0m || 10.0 || 6.0 || 3 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 20.0m || 10.0 || 6.0 || 3 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 21.8m || 8.5 || 5.1 || 3 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 22.0m || 22.5 || 13.7 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 26.0m || 38.7 || 23.2 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 24.0m || 33.5 || 20.2 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 26.0m || 35.3 || 21.2 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 27.0 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 13.0 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 22.0 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 64.0 || 27.9 || —<!-- 44.8 mid --> | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 4.2. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Arms]] | [[Category:Arms]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |