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{{WeaponBox | {{WeaponBox | ||
|name = Divine Bow | |name = Divine Bow | ||
|image = Divine_bow.png | |image = Divine_bow.png | ||
|type = [[Bow]] | |type = [[Bow]] | ||
|specializesin = | |specializesin = Ranged combat | ||
|strengths = | |strengths = High shot cancellation for charged shots, strong homing ability, quick charge time | ||
|weaknesses = | |weaknesses = Weak melee attacks, slow rate of fire | ||
}} | }} | ||
'' | The '''Divine Bow''' is one of the twelve [[Bow]]s in ''[[Kid Icarus: Uprising]]''. | ||
== Idol description == | == Idol description == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 85.4m || 19.1 || — | ||
|- | |- | ||
| Charged || | | Charged || 103.6m || 63.7 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 58.8 || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 33.6 || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 58.8 || — | ||
|- | |- | ||
| Special attack || 140.0m || 11.6 || 10 | | Special attack || 140.0m || 11.6 || 10 | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 38.8m || 3.6 || 4.8 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 36.9m || 8.1 || 10.8 || 2 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 36.9m || 7.0 || 9.3 || 2 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 36.9m || 7.4 || 9.8 || 2 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 47.5m || 14.1 || 18.7 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 52.4m || 28.9 || 38.4 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 50.4m || 23.7 || 31.5 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 52.4m || 24.3 || 33.5 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 10.5 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 6.0 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 10.5 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 4.5 || — || 6 | ||
|- | |- | ||
| Melee dash finisher || — || | | Melee dash finisher || — || 7.5 || — || 1 | ||
|} | |} | ||
== Weapon fusion == | == Weapon fusion == | ||
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules. | ||
== Notes == | == Notes == | ||
* This weapon has an air to land melee damage ratio of | * This weapon has an air to land melee damage ratio of 5.6. | ||
{{clr}} | |||
{{KIUWeapons}} | |||
[[Category:Bows]] | [[Category:Bows]] | ||
[[Category:Kid Icarus:Uprising]] | [[Category:Kid Icarus: Uprising]] |
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