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Jetstream Orbitars: Difference between revisions

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{{WeaponBox
{{WeaponBox
|name=Jetstrean Orbitars
|name = Jetstream Orbitars
|image=Jetstream orbitars.png
|image = Jetstream orbitars.png
|type=[[Orbitars]]
|type = [[Orbitars]]
|specializesin= Ranged Combat
|specializesin = Ranged combat
|strengths= Powerful shots, high knockback, long range
|strengths = Powerful shots, high knockback, long range
|weaknesses= Bad homing, poor melee, shots lose power with range
|weaknesses = Bad homing, poor melee, shots lose power with range
}}
}}
The '''Jetstream Orbitars''' are [[Orbitars]] in ''[[Kid Icarus: Uprising]]''. They are silver turbine-like Orbitars with light blue accents around the silver structure with an arc that could be used as a handle. They fire gusts of wind with charged shots and smaller currents of wind with other ranged shots. Although the weapon has poor homing ability, its charged shot have more power than most Orbitars and can push foes backwards. Its shots cover a long range, but grow significantly weaker as they travel, making it unwise to attack foes outside mid-range with this weapon.
The '''Jetstream Orbitars''' are [[Orbitars]] in ''[[Kid Icarus: Uprising]]''. They are silver turbine-like Orbitars with light blue accents around the silver structure with an arc that could be used as a handle. They fire gusts of wind with charged shots and smaller currents of wind with other ranged shots. Although the weapon has poor homing ability, its charged shot have more power than most Orbitars and can push foes backwards. Its shots cover a long range, but grow significantly weaker as they travel, making it unwise to attack foes outside mid-range with this weapon.
===Idol Description===
 
=== Idol description ===
''Charged shots fired from these orbitars may lack any sort of homing, but when they do hit — watch out! They're strong, though generally lose strength the farther the travel. Try knocking foes into the air with charged shots!''
''Charged shots fired from these orbitars may lack any sort of homing, but when they do hit — watch out! They're strong, though generally lose strength the farther the travel. Try knocking foes into the air with charged shots!''
===Base statistics===
 
====Air Battles====
== Base statistics ==
{|class="wikitable"
{{Weapon Notice}}
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
|-
|-
!Shot!!Distance!!Damage
! Attack !! Distance !! Damage !! Shots
|-
|-
|Continuous||109.2m||17.1
| Continuous || 109.2m || 17.1 || —
|-
|-
|Charged||144.8m||52.0
| Charged || 144.8m || 52.0 || 2
|-
|-
|Melee hit 1||—||58.8
| Melee hit 1 || — || 58.8 || —
|-
|-
|Melee hit 2||—||29.4
| Melee hit 2 || — || 29.4 || —
|-
|-
|Melee hit 3||—||58.8
| Melee hit 3 || — || 58.8 || —
|-
|-
|Special attack||100.0m||19.6 per hit (approx. 6 hits)
| Special attack || 100.0m || 19.6 || 6
|}
|}


====Land Battles====
=== Land battles ===
{|class="wikitable"
{|class="wikitable" style="background: lightgrey"
|-
|-
!Shot!!Distance!!Damage (far)!!Damage (near)||Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
|Continuous||39.0m||2.8||2.8||—
| Standing continuous || 39.0m || 2.8 || 2.8 || —
|-
|-
|Foward-dash continuous||49.4m||9.1||12.9||2
| Forward-dash continuous || 49.4m || 12.9 || 9.1 || 2
|-
|-
|Side-dash continuous||48.1m||6.7||9.6||4
| Side-dash continuous || 48.1m || 9.6 || 6.7 || 4
|-
|-
|Backward-dash continuous||31.2m||13.6||19.3||2
| Backward-dash continuous || 31.2m || 19.3 || 13.6 || 2
|-
|-
|Charged||57.4m||9.4||18.0||2
| Standing charged || 57.4m || 18.0 || 9.4 || 2
|-
|-
|Foward-dash charged||72.8m||15.7||30.8||2
| Forward-dash charged || 72.8m || 30.8 || 15.7 || 2
|-
|-
|Side-dash charged||66.3m||12.4||24.8||2
| Side-dash charged || 66.3m || 24.8 || 12.4 || 2
|-
|-
|Backward-dash charged||12.0m||17.4||17.4||1
| Backward-dash charged || 12.0m || 17.4 || 17.4 || 1
|-
|-
|Melee hit 1||—||—||15.7||—
| Melee hit 1 || — || 15.7 || — || —
|-
|-
|Melee hit 2||—||—||7.8||—
| Melee hit 2 || — || 7.8 || — || —
|-
|-
|Melee hit 3||—||—||15.7||—
| Melee hit 3 || — || 15.7 || — || —
|-
|-
|Melee dash||—||—||44.8||—
| Melee dash || — || 44.8 || — || —
|}
|}


[[Category:Weapons]]
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
 
== Notes ==
* This weapon has an air to land melee damage ratio of 3.75.
 
[[Category:Orbitars]]
[[Category:Orbitars]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
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