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Kid Icarus: Uprising: Difference between revisions

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{{spoiler}}
{{spoiler}}


''Uprising'' is a direct sequel to the original NES game, and it takes place 25 years after it. The overall plot is split into two main story arcs (which are also split in to mini-arcs), the first of which features the battle against [[Medusa]] and her returning minions, while the second chronicles the threat of [[Hades]], [[Viridi]], the [[Aurum]] and the [[Chaos Kin]] against the human race. In the first story arc, Medusa has been revived, and once again attempts to eradicate the mortals while seeking revenge from Pit and Palutena. In hearing this news, Palutena summons her most loyal servant, Pit, to stop Medusa and her Underworld Army, and restore peace to the realm once more. Along the way, Pit must battle all of the classic enemies and bosses that have returned from the original game. During the latter half of the story, Pit will encounter many new characters and enemies in the greatly expanded ''Kid Icarus'' universe, including the true main antagonist, Hades. The story mode is also divided into 25 separate chapters that each represent a stage:
''Uprising'' is a direct sequel to the original NES game, and it takes place 25 years after it. The overall plot is split into two main story arcs (which are also split into mini-arcs), the first of which features the battle against [[Medusa]] and her returning minions, while the second chronicles the threat of [[Hades]], [[Viridi]], the [[Aurum]] and the [[Chaos Kin]] against the human race. In the first story arc, Medusa has been revived, and once again attempts to eradicate the mortals while seeking revenge from Pit and Palutena. In hearing this news, Palutena summons her most loyal servant, Pit, to stop Medusa and her Underworld Army, and restore peace to the realm once more. Along the way, Pit must battle all of the classic enemies and bosses that have returned from the original game. During the latter half of the story, Pit encounters many new characters and enemies in the greatly expanded ''Kid Icarus'' universe, including the true main antagonist, Hades. The story mode is also divided into 25 separate chapters that each represent a stage:


*Chapter 1: [[The Return of Palutena|''The Return of Palutena'']]
*Chapter 1: [[The Return of Palutena|''The Return of Palutena'']]
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====[[Fiend's Cauldron]]====
====[[Fiend's Cauldron]]====
[[File:Cauldron artwork.png|200px|thumb|right|Artwork of the Fiend's Cauldron]]
[[File:Cauldron artwork.png|200px|thumb|right|Artwork of the Fiend's Cauldron]]
The Fiend's Cauldron is the game's unique and innovative difficulty setter. This particular item can be filled with [[Heart]]s, allowing players to increase the difficulty of the game by adding more enemies to attack as well as making them stronger. The Cauldron uses a scale of 0.0-9.0, with 2.0 considered as the standard. Players can increase or decrease the difficulty by 0.1 increments, making it a total of ninety-one difficulty levels. Increased levels also reward players with more hearts, weapons, and items. However, if a player were to die, the Cauldron will lower the settings by 1.0, but it will also increase the difficulty if the player performs well. There are also special areas during Land Battles that can be accessed through an [[Intensity Gate]], but these only open to those that have their difficulty set on a particular level. These Gates contain more powerful enemies and rarer treasures.
The Fiend's Cauldron is the game's unique and innovative difficulty setter. This particular item can be filled with [[Heart]]s, allowing players to increase the difficulty of the game by adding more enemies to attack as well as making them stronger. The Cauldron uses a scale of 0.0-9.0, with 2.0 considered as the standard. Players can increase or decrease the difficulty by 0.1 increments, making it a total of ninety-one difficulty levels. Increased levels also reward players with more hearts, weapons, and items. However, if a player were to die, the Cauldron will lower the settings by 1.0, but it will also increase the difficulty if the player performs well. There are also special areas during Land Battles that can be accessed through an [[Intensity Gate]], but these are only open to those that have their difficulty set on a particular level. These Gates contain more powerful enemies and rarer treasures.


*'''0.0'''- ''Effortless''
*'''0.0'''- ''Effortless''
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