Anonymous

Rail Cannon: Difference between revisions

From Icaruspedia, the high flying Kid Icarus Wiki
73 bytes removed ,  22 February 2013
tried to do something with Palutena's data
(tried to do something with Palutena's data)
Line 12: Line 12:
== Idol description ==
== Idol description ==
''The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.''
''The Rail Cannon fires small rounds at high speeds with the greatest range of any cannon, and it has continuous fire that unleashes projectiles in very tight clusters. It's a solid choice for those accurate enough to pick off enemies from afar.''
Standing Continuous: 43.2
Standing Charged: 63.0
Forward Dash Continuous: 45.6
Forward Dash Charged: 73.5
Side Dash Continuous: 45.6
Side Dash Charged: 69.0
Backward Dash Continuous: 45.6
Backward Dash Charged: 52.5
Base Melee
Combo Strike 1: 14.4
Combo Strike 2:7.2
Combo Strike 3: 22.7
While slashing: 7.2 each slash
Final strike: 28.8
Overall: 50.4
Standing Continuous: 4.3 per round
Standing Charged: 36.1
Forward Dash Continuous: 9.0 per round
Forward Dash Charged: 49.7
Side Dash Continuous: 6.0 per round
Side Dash Charged: 43.7
Backward Dash Continuous: 9.0 per round
Backward Dash Charged: 27.8
Note: All data are from the basic weapon valued of 100.


== Base statistics ==
== Base statistics ==
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| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || ? || ? || ? || ?
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 14.4 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 7.2 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 22.7 || — || —
|-
|-
| Melee dash || — || ? || — || ?
| Melee dash || — || 7.2 || — || 3
|-
|-
| Melee dash finisher || — || ? || — || ?
| Melee dash finisher || — || 28.8 || — || 1
|}
|}
<!--
Standing Continuous: 43.2
Standing Charged: 63.0
Forward Dash Continuous: 45.6
Forward Dash Charged: 73.5
Side Dash Continuous: 45.6
Side Dash Charged: 69.0
Backward Dash Continuous: 45.6
Backward Dash Charged: 52.5
Standing Continuous: 4.3 per round
Standing Charged: 36.1
Forward Dash Continuous: 9.0 per round
Forward Dash Charged: 49.7
Side Dash Continuous: 6.0 per round
Side Dash Charged: 43.7
Backward Dash Continuous: 9.0 per round
Backward Dash Charged: 27.8
Not sure if this data is at all useful, but I'll preserve it in comments until we get more thorough data.-->


== Weapon fusion ==
== Weapon fusion ==
1,095

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