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Rose Staff: Difference between revisions

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{{Incomplete|Needs base statistics}}
{{WeaponBox
{{WeaponBox
|name = Rose Staff
|name = Rose Staff
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|type = [[Staff]]
|type = [[Staff]]
|specializesin = Ranged Combat
|specializesin = Ranged Combat
|strengths = Quick charge time, high damage
|strengths = Quick charge time, powerful shots, good melee power
|weaknesses = No homing capability, greatly slows user, slow projectiles
|weaknesses = No homing capability, greatly slows user, slow projectiles
}}
}}
The '''Rose Staff''' is a [[Staff]] in ''[[Kid Icarus: Uprising]]''. The staff looks like a plant with thorns that has three roses near the handle. Its ranged attacks give some of the most damage of any ranged attacks in the game. While its ranged attacks are powerful, its melee attacks can also do acceptable damage.
The '''Rose Staff''' is a [[Staff]] in ''[[Kid Icarus: Uprising]]''. The staff looks like a plant with thorns that has three roses near the handle. Its continuous fire shots deal consistent damage regardless of distance traveled. Its ranged attacks deal some of the most damage of any attacks in the game. While its ranged attacks are powerful, its melee attacks can also do acceptable damage.


== Idol description ==
== Idol description ==
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || 48.6m || ? || ? || —
| Standing continuous || 48.6m || 6.2 || 6.2 || —
|-
|-
| Forward-dash continuous || 62.0m || ? || ? || 4
| Forward-dash continuous || 62.0m || 8.8 || 8.8 || 4
|-
|-
| Side-dash continuous || 62.0m || ? || ? || 4
| Side-dash continuous || 62.0m || 7.5 || 7.5 || 4
|-
|-
| Backward-dash continuous || 62.0m || ? || ? || 3
| Backward-dash continuous || 62.0m || 10.0 || 10.0 || 3
|-
|-
| Standing charged || 85.9m || ? || ? || 1
| Standing charged || 85.9m || 34.0 || 78.3 || 1
|-
|-
| Forward-dash charged || 89.8m || ? || ? || 1
| Forward-dash charged || 89.8m || 60.3 || 138.7 || 1
|-
|-
| Side-dash charged || 89.8m || ? || ? || 1
| Side-dash charged || 89.8m || 47.9 || 100.3 || 1
|-
|-
| Backward-dash charged || 89.8m || ? || ? || 1
| Backward-dash charged || 89.8m || 52.6 || 120.9 || 1
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 19.7 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 10.5 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 19.7 || — || —
|-
|-
| Melee dash || — || ? || — || —
| Melee dash || — || 47.2 || — || —
|}
|}


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This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules, with the following exception:
: [[Rose Staff]] + [[Eyetrack Orbitars]] = [[Samurai Blade]] (rather than [[Halo Club]])
: [[Rose Staff]] + [[Eyetrack Orbitars]] = [[Samurai Blade]] (rather than [[Halo Club]])
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== Notes ==
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->
* This weapon has an air to land melee damage ratio of 3.2.


==Trivia==
==Trivia==
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