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Shemum: Difference between revisions

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|name=Shemum
|name=Shemum
|jpname= シーマム
|jpname= シーマム
|jptrans=Shiimamu
|jptrans= Shīmamu
|image=Shemum_artwork.png|150px
|image=Shemum_artwork.png|150px
|firstappearance=''[[Kid Icarus]]'' (1986)
|firstappearance=''[[Kid Icarus]]'' (1986)
|latestappearance=''[[Kid Icarus: Uprising]]'' (2012)
|latestappearance=''[[mariowiki:NES Remix 2|NES Remix 2]]'' (2014)
|affiliations=[[Medusa]], [[Orcos]]
|affiliations=[[Underworld Army]], [[Orcos]]
|type=Grounded
|type=Grounded
}}
}}


'''Shemums''' (シーマム ''Shiimamu'') are ubiquitous winged serpents found in nearly every corner of [[Angel Land]] and are usually the very first enemies [[Pit]] will encounter. They just love attacking their foes in groups, despite them being rather weak in comparison to other Underworld baddies. Despite this, Shemums have appeared in practically every adventure Pit has taken part in, making them some of the most recognizable monsters in the series.
'''Shemums''' (シーマム ''Shīmamu'') are recurring enemies in the [[Kid Icarus (series)|''Kid Icarus'' series]]. They are ubiquitous winged serpents found frequently in the series and are usually the very first enemies [[Pit]] will encounter. They just love attacking their foes in groups, despite them being rather weak in comparison to other Underworld enemies. Despite this, Shemums have appeared in every adventure Pit has taken part in, making them some of the most recognizable monsters in the series.


==Characteristics==
==Characteristics==
Line 16: Line 16:


==Appearances==
==Appearances==
===[[Kid Icarus]]===
===''Kid Icarus''===
"''Lives in the snake pit. An evolved snake monster with wings. Watch out! It's extremely dangerous. In spite of looking small, its fangs are filled with a powerful, nasty poison. It often roams around in groups.''"
[[File:Monoeye and Shemum.jpg|thumb|Shemum in game]]
In the first ''[[Kid Icarus (game)|Kid Icarus]]'', Shemums are among the weakest monsters Pit will fight. They spawn from jars whenever Pit passes by them (though sometimes appear at the top of vertical areas, such as the [[Underworld]]). When a Shemum lands on a surface, it'll [[Enemy Tactics#Trudging|automatically orient]] itself to Pit's current direction and snake it's way to him; however, their vestigial wings are incapable of flight. No more than four appear from a single source and on screen at any given time, even if there are multiple jars in the area. Shemums act slightly different in the [[Overworld]]. Once triggered, a jar will spawn four waves of Shemums, the next wave appearing as soon as the previous wave, and the hearts have disappeared (due to the maximum number of sprites on screen has been reached). Jars may immediately trigger as they appear. Though Pit can sometimes stand on a Shemum jar, spawning Shemums may damage him as they appear. In addition, these jars can often be found attached to the ceiling. Jars cannot be destroyed and have finite supply of Shemums except in Fortresses, where there's infinite. Despite the manual's dire description, there's actually no poison to worry about.


Shemums are among the weakest monsters Pit will fight. They spawn from jars whenever Pit passes by them (though sometimes appear at the top of vertical areas, such as the [[Underworld]]). When a Shemum lands on a surface, it'll [[Enemy Tactics#Trudging|automatically orient]] itself to Pit's current direction and snake it's way to him; however, their vestigial wings are incapable of flight. No more than four appear from a single source at any given time, though multiple jars in a [[Fortress]] each provide their quota of four, quickly flooding a floor with snakes if activated and given the chance. Though Pit can sometimes stand on a Shemum jar, spawning Shemums may damage him as they appear. In addition, these jars can often be found attached to the ceiling. Jars also have an endless supply of Shemums and cannot be destroyed. Despite the manual's dire description, there's actually no poison to worry about.
====Manual Description====
[[Image:Shemum.gif|left]]
''Lives in the snake pit. An evolved snake monster with wings. Watch out! It's extremely dangerous. In spite of looking small, its fangs are filled with a powerful, nasty poison. It often roams around in groups.''
[[File:Shemum.gif|left]]


<table width="400" border="1"><tr>
{| class="wiki table" width="400" border="1"
<td>Hit Points</td>
|-
<td>Damage</td>
!Hit Points
<td>[[Heart]]s
!Damage
</td>
![[Heart]]s
<td>Score (Experience)</td></tr>
!Score (Experience)
<tr>
|-
<td>1</td>
|1
<td>1</td>
|1
<td>1</td>
|1
<td>100</td>
|100
</tr>
|}
</table>
<br clear="all"/>
----
===[[Kid Icarus: Of Myths and Monsters]]===
''"The Snake appears from a Snake Pot in any stage, usually in groups of 4."''


They are simply referred to "Snakes" here. Unlike actual Shemums, they also lack wings and are darker in color. They also spawn from jars like before, although they are now referred to as Snake Pots despite them looking identical in appearance.
===''Kid Icarus: Of Myths and Monsters''===
Shemums return in ''[[Kid Icarus: Of Myths and Monsters]]'', though they are simply referred to '''Snakes''' here. Unlike the previous Shemums, they lack wings and are darker in color. They also spawn from jars like before, although they are now referred to as Snake Pots despite them looking identical in appearance.


<table width="400" border="1"><tr>
====Manual Description====
<td>Hit Points</td>
''The Snake appears from a Snake Pot in any stage, usually in groups of 4.''
<td>Damage</td>
<td>[[Heart]]s
</td>
<td>Score (Experience)</td></tr>
<tr>
<td>1</td>
<td>1</td>
<td>1</td>
<td> </td>
</tr>
</table>
<br clear="all"/>
----


===[[Kid Icarus: Uprising]]===
{| class="wiki table" width="400" border="1"
Shemums return as common enemies, and will be the very first Underworld creatures encountered during land combat. These serpentine monsters are now capable of [[Status Ailments|poisoning]] Pit by biting him with their fangs, and will charge after him very fast if they spot him. The Shemums act almost exactly the same as in the original games, with the only real difference being that the jars from which they spawn can now be destroyed. The jars are also no longer limited to sitting on the ground, as they can now be found attached to walls as well. In addition, there are also larger variations of Shemums that appear to be slightly stronger.
|-
!Hit Points
!Damage
![[Heart]]s
!Score (Experience)
|-
|1
|1
|1
|
|}


----
===''Kid Icarus: Uprising''===
In ''[[Kid Icarus: Uprising]]'', Shemums return as common enemies, and will be the very first Underworld creatures encountered during land combat. These serpentine monsters are now capable of [[Status Ailments|poisoning]] Pit by biting him with their fangs, and will charge after him quickly if they spot him. The Shemums act almost exactly the same as in the original games, with the only real difference being that the jars from which they spawn can now be destroyed (although they retain a resistance to ranged attacks). The jars are also no longer limited to sitting on the ground, as they can now be found attached to walls as well. In addition, there are also larger variations of Shemums that appear to be slightly stronger.


===[[Captain N: The Game Master]]===
'''[[Aurum]] Shemums''' are rare enemies only encountered during the land battle of ''[[The Aurum Hive]]''. Unlike ordinary Shemums, their attacks inflict paralysis instead of poison, but are otherwise identical to regular Shemums.
A Shemum appeared in the episode "Videolympic" where King Hippo opens a bag and a Shemum pops out and laughs, which made King Hippo drop the bag.
 
====Idol Descriptions====
'''Shemum'''<br>
''These winged, poisonous snakes leap out of vases to attack enemies, making up for their lack of strength with sheer numbers. These vases are invulnerable to ranged shots, so use melee strikes or attack items to destroy them.''
 
'''Aurum Shemum'''<br>
''An Aurum copy of the Underworld's Shemum. Like its original counterpart, the Aurum Shemum only appears on the ground and even slithers as it moves!''
 
==Other Appearances==
===''Captain N: The Game Master''===
A Shemum appeared in the ''Captain N: The Game Master'' episode "Videolympic", where King Hippo opens a bag and a Shemum pops out and laughs, which made King Hippo drop the bag.
 
===''NES Remix 2''===
In ''[[mariowiki:NES Remix 2|NES Remix 2]]'', Shemums appear as enemies in the ''Kid Icarus'' challenges.


== Gallery ==
== Gallery ==
<gallery captionalign="left">
<gallery captionalign="left">
File:ShemumP.png|Official artwork from ''Kid Icarus''.
ShemumP.png|Official artwork for ''Kid Icarus''
File:SnakePict.png|Official artwork from ''Of Myths and Monsters''.
SnakePict.png|Official artwork for ''Of Myths and Monsters''
Aurum Shemum.png|Artwork of the Aurum Shemum for ''Uprising''
Aurum Shemum Vase.png|Artwork of the Aurum Shemum's vase for ''Uprising''
</gallery>
</gallery>


==Trivia==
==Trivia==
*Shemums were inspired by the various winged serpents of mythology. Although the series draws most of its influences from Greek myths, it is quite possible that Shemums are based on Quetzalcoatl, a feathered serpent deity of Aztec mythology.
*Shemums were possibly inspired by the various winged serpents of mythology. Although the series draws most of its influences from Greek myths, it is quite possible that Shemums are based on [[wikipedia:Quetzalcoatl|Quetzalcoatl]], a feathered serpent deity of Aztec mythology.
 


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[[Category:Kid Icarus]]
[[Category:Kid Icarus]]
[[Category:Kid Icarus: Of Myths and Monsters]]
[[Category:Kid Icarus: Of Myths and Monsters]]
[[Category:Kid Icarus: Uprising]]
[[Category:Kid Icarus: Uprising]]
[[Category:Underworld Army]]
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