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Taurus Arm: Difference between revisions

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{{Incomplete |Statistics need to be filled in}}
{{Incomplete|Needs base statistics}}
 
{{WeaponBox
{{WeaponBox
|name= Taurus Arm
|name = Taurus Arm
|image= Taurus arm.png
|image = Taurus arm.png
|type= [[Arm]]
|type = [[Arm]]
|specializesin= Melee/Ranged Combat
|specializesin = Melee/Ranged Combat
|strengths= Powerful melee and ranged attacks
|strengths = Powerful melee and ranged attacks
|weaknesses= Short ranged projectiles, slow attack speed
|weaknesses = Short ranged projectiles, slow attack speed
}}
}}
The '''Taurus Arm''' is one of the nine [[Zodiac Weapons]] found in ''[[Kid Icarus: Uprising]]''. It can be found in [[Chapter 4]] where the [[Clubberskull]] and swinging blades are found. Fall into the large pit past the enemy into the bottom left corner. There, a hole with heavenly light coming from it indicates you must fall through it. In there will be found this weapon. The Taurus Arm's melee is incredibly strong, compromising for the weak homing ability and range.
The '''Taurus Arm''' is one of the nine [[Zodiac Weapons]] found in ''[[Kid Icarus: Uprising]]''. It can be found in [[Chapter 4]] where the [[Clubberskull]] and swinging blades are found. Fall into the large pit past the enemy into the bottom left corner. There, a hole with heavenly light coming from it indicates you must fall through it. In there will be found this weapon. The Taurus Arm's melee is incredibly strong, compromising for the weak homing ability and range.


== Idol Description ==
== Idol Description ==
''The Zodiac weapon bearing the sign of Taurus. The two horns deal the most melee damage of any arm. While its ranged attacks are big and powerful, they have weak homing ability and limited range.''
''The Zodiac weapon bearing the sign of Taurus. The two horns deal the most melee damage of any arm. While its ranged attacks are big and powerful, they have weak homing ability and limited range.''


== Base Statistics ==
== Base statistics ==
{{Weapon Notice}}
{{Weapon Notice}}
=== Air battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage !! Shots
|-
|Continuous || ? || ? || —
|-
|Charged || ? || ? || ?
|-
|Melee hit 1 || — || ? || —
|-
|Melee hit 2 || — || ? || —
|-
|Melee hit 3 || — || ? || —
|-
|Special attack || 50.0m || 26.0 || 10
|}


=== Air Battles ===
=== Land battles ===
{|class="wikitable" style="background: lightgrey"
|-
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|Standing continuous || ? || ? || ? || —
|-
|Foward-dash continuous || ? || ? || ? || ?
|-
|Side-dash continuous || ? || ? || ? || ?
|-
|Backward-dash continuous || ? || ? || ? || ?
|-
|Standing charged || ? || ? || ? || ?
|-
|Foward-dash charged || ? || ? || ? || ?
|-
|Side-dash charged || ? || ? || ? || ?
|-
|Backward-dash charged || ? || ? || ? || ?
|-
|Melee hit 1 || — || ? || — || —
|-
|Melee hit 2 || — || ? || — || —
|-
|Melee hit 3 || — || ? || — || —
|-
|Melee dash || — || ? || — || —
|}


=== Land Battles ===
== Weapon fusion ==
This weapon follows standard [[Weapon#Fusion|weapon fusion]] rules.
<!--
== Notes ==
* This weapon has an air to land melee damage ratio of ?.-->


[[Category:Arms]]
[[Category:Kid Icarus:Uprising]]
[[Category:Kid Icarus:Uprising]]
[[Category:Weapons]]
[[Category:Arms]]
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