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The Chaos Vortex (chapter): Difference between revisions

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(Will complete the ground section soon.)
 
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Pit’s mission begins directly outside of [[Palutena’s Temple]], although he quickly flies through the dimensional rift leading to the Chaos Vortex. Lead by [[Viridi]] once again, Pit is taken through this realm of pure chaos, filled to the brim with clones of various [[Underworld]] enemies created by the Chaos Kin. Before making it far, a wall of spooky-looking eyes suddenly appears and scares both Pit and Viridi, followed by a barrage of shadowy hands that attempt to block the angel’s path. The situation only gets more bizarre when the area goes completely dark and the colors of Pit become inverted. Upon making it out of this area, his color palette then becomes very dark until it is washed out when he flies through a flowing, midair [[Hot Springs|Hot Spring]]. Shortly after, the Chaos Vortex introduces an exclusive enemy called [[Shadow Pit]], which is essentially an evil clone of the angel armed with his various weapons. As Pit finally makes it deep enough into the vortex, Viridi quickly points out the [[Chaos Kin]] in the distance, beginning a fast-paced race to reach it before the [[Power of Flight]] runs out. Speeding past a deformed underground city, Pit chases the creature through multiple eye-shaped portals leading to areas that resemble locations from ''[[Wrath of the Reset Bomb]]'' and ''[[Magnus and the Dark Lord]]''. During this time, Pit can shoot at the Chaos Kin while avoiding its own shots and clones that try to confuse him. Before long, the chase leads back into the main area of the Chaos Vortex, where everything is seemingly falling apart as the Chaos Kin grows desperate. The monster finally crashes into a floating rock, rendering it defenseless for a short amount of time. It must be shot at and defeated, or else it will quickly fly away and force Pit to restart the mission at the last checkpoint. If defeated, the Chaos Kin will fall to the large platform below, beginning the ground battle.
Pit’s mission begins directly outside of [[Palutena’s Temple]], although he quickly flies through the dimensional rift leading to the Chaos Vortex. Lead by [[Viridi]] once again, Pit is taken through this realm of pure chaos, filled to the brim with clones of various [[Underworld]] enemies created by the Chaos Kin. Before making it far, a wall of spooky-looking eyes suddenly appears and scares both Pit and Viridi, followed by a barrage of shadowy hands that attempt to block the angel’s path. The situation only gets more bizarre when the area goes completely dark and the colors of Pit become inverted. Upon making it out of this area, his color palette then becomes very dark until it is washed out when he flies through a flowing, midair [[Hot Springs|Hot Spring]]. Shortly after, the Chaos Vortex introduces an exclusive enemy called [[Shadow Pit]], which is essentially an evil clone of the angel armed with his various weapons. As Pit finally makes it deep enough into the vortex, Viridi quickly points out the [[Chaos Kin]] in the distance, beginning a fast-paced race to reach it before the [[Power of Flight]] runs out. Speeding past a deformed underground city, Pit chases the creature through multiple eye-shaped portals leading to areas that resemble locations from ''[[Wrath of the Reset Bomb]]'' and ''[[Magnus and the Dark Lord]]''. During this time, Pit can shoot at the Chaos Kin while avoiding its own shots and clones that try to confuse him. Before long, the chase leads back into the main area of the Chaos Vortex, where everything is seemingly falling apart as the Chaos Kin grows desperate. The monster finally crashes into a floating rock, rendering it defenseless for a short amount of time. It must be shot at and defeated, or else it will quickly fly away and force Pit to restart the mission at the last checkpoint. If defeated, the Chaos Kin will fall to the large platform below, beginning the ground battle.
==Ground Mission==
==Ground Mission==
The ground mission takes place on the single massive platform that the Chaos Kin falls onto, although the creature is nowhere to be found when Pit lands. Instead, it remains invisible and sends an entire army of its clones to battle Pit in separate waves. Being based on the angel’s memories, this army consists of Underworld, Forces of Nature, and [[Aurum]] troops that all collaborate in different ways unique to this level.  
The ground mission takes place on the single massive platform that the Chaos Kin falls onto, although the creature is nowhere to be found when Pit lands. Instead, it remains invisible and sends an entire army of its clones to battle Pit in separate waves. Being based on the angel’s memories, this army consists of Underworld, Forces of Nature, and [[Aurum]] troops that all collaborate in different ways unique to this level. This mission is made up of 8 distinct waves that must be cleared before facing the Chaos Kin, which are as follows:
 
*The first wave mixes some basic Underworld and Aurum enemies, including [[Shulm]]s, [[Coral]]s, and [[Tribyte]]s. They are later followed by a pair of [[Boogity|Boogities]] and a large group of [[Monoeye]]s. A [[Treasure Box]] spawns at the end of this wave, but it actually doesn't contain anything.
*The second wave uses the aforementioned Treasure Box to lure Pit into the area where an extremely dangerous [[Orne]] appears. It's guarded by two [[Rezda]]s, some [[Monolith]]s, and multiple [[Handora]]s. Thankfully, the Orne doesn't move from its position and will explode when the other enemies have been cleared.
*The third wave spawns more Tribytes that will quickly disappear and reappear around the arena, making them difficult to hit. Miniature [[Cacaw]]s also litter the area along with a valuable [[Treasure Fish]] that flies around the outer portion of the platform.
*The fourth wave includes two [[Belunka]]s that spawn [[Armin]]s, as well as some Forces of Nature troops called [[Skreetle]]s that crawl around the stage.
*The fifth wave tricks Pit by spawning an item-stealing [[Pluton]] along with multiple [[Shootfly|Shootflies]], the latter of which will charge after the angel if he uses a ranged attack. Viridi will suggest using melee attacks to take out the Pluton, which is then be followed by two more.
*The sixth wave focuses on Nature troops, much to Viridi's chagrin. It includes a powerful [[Boom Stomper]] and some [[Bumpety Bomb]]s accompanied by more Tribytes and a [[Sio]].
*The seventh wave summons more Underworld troops, including a [[Shildeen]] and some [[Syren]]s. However, the primary danger here is a group of Aurum [[Quoil]]s floating around the arena, which will disorient Pit if he comes into contact with them.
*The eighth wave includes multiple [[Zuree]] and another Orne. This one is far more dangerous because it will occasionally try to follow Pit around the arena. This wave also includes a group of [[Komayto]]s that must be taken out with melee attacks.
*As the ninth wave begins, [[Dark Pit]] suddenly flies onto the battlefield to assist in wiping out the remaining enemies. The dark angel explains how he and Pit are connected despite being separate beings, making it his priority to keep him alive. The ninth wave consists of a massive [[Crawler]] accompanied by an [[Urgle]] and one of its Aurum Clone counterparts. Once defeated, a second Crawler drops down to close off this wave.
*The tenth wave is made up of two dangerous [[Guttler]]s and some Nature troops to feed them. It's best to take out these hungry beasts first, so that they don't attempt to eat the other enemies to grow more powerful.
*The eleventh wave places multiple [[Igniot]]s on the battlefield, some of which are guarded by Monoliths. Other Underworld troops litter the area to round out this wave.
*The twelfth wave brings in more Nature troops, the most notable being a pair of [[Megonta]]s that are bouncing around on their backs. A dangerous [[Shelbo]] and some [[Trynamite]]s close off this wave.
*The thirteenth and final wave summons multiple [[Skuttler|Skuttler Cannoneers]] riding Monoliths, which can be quite difficult to hit. A massive [[Snowman]]-spawning [[Dohz]] and some [[Blader]]s end this last wave, causing the Chaos Kin to finally reveal itself.
 
==Boss Battle==
==Boss Battle==
The Chaos Kin is a fairly challenging boss fight, but not because of its strength. Instead, the creature’s small size and fast movements can make it a very difficult target to hit. Viridi helps to remedy this by spawning multiple weapons on the battlefield called Electrotraps, which can pin down the Chaos Kin for a short amount of time. Otherwise, the monster itself doesn’t attack very often, but can easily disorient Pit by flying circles around him. Dark Pit also proves to be a valuable ally, as he often helps to distract the Chaos Kin to make it easier to hit. When it takes enough damage, the monster will finally explode and release Palutena’s soul.
The Chaos Kin is a fairly challenging boss fight, but not because of its strength. Instead, the creature’s small size and fast movements can make it a very difficult target to hit. Viridi helps to remedy this by spawning multiple weapons on the battlefield called Electrotraps, which can pin down the Chaos Kin for a short amount of time. Otherwise, the monster itself doesn’t attack very often, but can easily disorient Pit by flying circles around him. Dark Pit also proves to be a valuable ally, as he often helps to distract the Chaos Kin to make it easier to hit. When it takes enough damage, the monster will finally explode and release Palutena’s soul.
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