Together Mode: Difference between revisions

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The '''Together Mode''' in ''[[Kid Icarus: Uprising]]'' is a brand new feature to the series that allows six players to battle each other in what appears to be a combat training program. The entire mode plays in the same way as the ground missions of the game, with the on-rails flight mechanics never being used during any part of a match. It was first introduced at E3 2011 and allows 3 on 3 battles using the same weapons that are featured in the single player campaign. Multiplayer also features both normal [[Pit]] and [[Dark Pit]], as well as the [[Fighter]]s with which you will primarily use in battle. A minimum of two players are required to play this mode; any unoccupied spaces will be filled in by a CPU.  
The '''Together Mode''' in ''[[Kid Icarus: Uprising]]'' is a brand new feature to the series that allows six players to battle each other in what appears to be a combat training program. The entire mode plays in the same way as the ground missions of the game, with the on-rails flight mechanics never being used during any part of a match. It was first introduced at E3 2011 and allows 3 on 3 battles using the same weapons that are featured in the single player campaign. Multiplayer also features both normal [[Pit]] and [[Dark Pit]], as well as the [[Fighter]]s with which you will primarily use in battle. A minimum of two players are required to play this mode; any unoccupied spaces will be filled in by a CPU.  


The game supports local and online multiplayer, allowing six people nearby or across the globe to battle each other in both random and friend matches. Uprising uses the [[nwiki:Nintendo Network|Nintendo Network]] instead of [[nwiki:Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]], the first official game in North America to do so.
The game supports local and online multiplayer, allowing six people nearby or across the globe to battle each other in both random and friend matches. ''Uprising'' uses the [[nwiki:Nintendo Network|Nintendo Network]] instead of [[nwiki:Nintendo Wi-Fi Connection|Nintendo Wi-Fi Connection]], the first official game in North America to do so.
==Game Modes==
==Game Modes==


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===Weapons and Items===
===Weapons and Items===
At the beginning of each match, all of the players will be able to choose amongst the weapons they have collected during the single player campaign. In addition, some well known items can also be found such as [[Food]] to replenish health. Finally, Powers can be used to heal oneself or execute powerful attacks against opponents. Exclusive weapons found only in Together mode are also included. Examples are [[Medusa Head]]s, [[Capture Circle]]s and [[Chomp Trap]]s.
At the beginning of each match, all of the players will be able to choose amongst the weapons they have collected during the single player campaign. In addition, some well known items can also be found such as [[Food]] to replenish health. Finally, [[Powers]] can be used to heal oneself or execute powerful attacks against opponents. Exclusive weapons found only in Together mode are also included. Examples are [[Medusa Head]]s, [[Capture Circle]]s and [[Chomp Trap]]s.


===== Daybreak =====
===== Daybreak =====
''For the main article, please see [[Daybreak]].''
''For the main article, please see [[Daybreak]].''


The most notable weapon which is unique to this mode is '''Daybreak'''. It consists of three parts to be found, Daybreak A, B and C. Once combined, it unleashes a mighty blast that, if positioned correctly, will knock out foes without a doubt. It is a device exclusively created for Together mode; a device which can easily tip the battle in your favour when in peril.
The most notable weapon which is unique to this mode is '''Daybreak'''. It consists of three parts to be found, Daybreak A, B and C. Once combined, it unleashes a mighty blast that, if positioned correctly, will knock out foes without a doubt. It is a device exclusively created for Together mode; a device which can easily tip the battle in your favor when in peril.


===Weapon Value===
===Weapon Value===
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===Rewards===
===Rewards===
After a battle has finished, players will be given a sum of hearts depending on how well they did. They may be even rewarded with Weapons, Powers and even [[Idol]]s. The chances for better rewards increase if the player fights with more people and by fighting friends registered on their friend list. Individuals that do very little during a match will not be rewarded anything, regardless if their team won or not.
After a battle has finished, players will be given a sum of [[heart]]s depending on how well they did. They may be even rewarded with Weapons, Powers and even [[Idol]]s. The chances for better rewards increase if the player fights with more people and by fighting friends registered on their friend list. Individuals that do very little during a match will not be rewarded anything, regardless if their team won or not.


==Stages==
==Stages==
The Multiplayer Mode features a number of stages for players to battle in. These stages have no [[Idol Descriptions]] or [[AR Cards]] and are totally different to what is experienced in Solo Mode. However, the flow of fighting remains the same, with some elements from Solo Mode being borrowed on to Together Mode, specifically [[Grind Rail]]s, [[Jump Pad]]s and ''the music.'' The following is a list of all Stages found:
Together Mode features a number of stages for players to battle in. These stages have no Idols or [[AR Cards]] and are totally different to what is experienced in Solo Mode. However, the flow of fighting remains the same, with some elements from Solo Mode being borrowed on to Together Mode, specifically [[Grind Rail]]s, [[Jump Pad]]s and the music. The following is a list of all Stages found:


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