1,095
edits
(added note and shot counts) |
(added stats) |
||
Line 1: | Line 1: | ||
{{WeaponBox | {{WeaponBox | ||
|name = Palutena Blade | |name = Palutena Blade | ||
Line 5: | Line 4: | ||
|type = Blade | |type = Blade | ||
|specializesin = Ranged Combat | |specializesin = Ranged Combat | ||
|strengths = Strong shot cancellation | |strengths = Strong shot cancellation, fast projectiles, dash shots have long range | ||
|weaknesses = | |weaknesses = Weak melee attacks, standing shots have short range | ||
}} | }} | ||
The '''Palutena Blade''' is a [[Blade]] in [[Kid Icarus: Uprising]]. It is one of few weapons created for [[Palutena]]. The weapon itself resembles Palutena's gold sleeve on her left arm, with the primary colors being gold and blue. When ever it uses melee attacks it releases what appears to be a plumage of green and purple feathers. It fires fast moving projectiles that resemble hunks of glitter, with charged shots firing large projectiles resembling halos. The shots themselves can cancel out other projectiles and have above average range, similar to a typical [[bow]], making them effective for hitting enemies at long ranges. However the weapon itself has weak melee and range power, making the weapon ineffective at quick kills. | The '''Palutena Blade''' is a [[Blade]] in [[Kid Icarus: Uprising]]. It is one of few weapons created for [[Palutena]]. The weapon itself resembles Palutena's gold sleeve on her left arm, with the primary colors being gold and blue. When ever it uses melee attacks it releases what appears to be a plumage of green and purple feathers. It fires fast moving projectiles that resemble hunks of glitter, with charged shots firing large projectiles resembling halos. The shots themselves can cancel out other projectiles and have above average range, similar to a typical [[bow]], making them effective for hitting enemies at long ranges. However the weapon itself has weak melee and range power, making the weapon ineffective at quick kills. | ||
Line 38: | Line 37: | ||
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || 21. | | Standing continuous || 21.6m || 1.7 || 1.7 || — | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 34.2m || 6.1 || 3.7 || 5 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 30.6m || 5.0 || 3.0 || 5 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 32.4m || 5.3 || 3.2 || 5 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 32.8m || 21.0 || 12.6 || 1 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 59.4m || 43.1 || 25.8 || 1 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 53.3m || 36.5 || 21.9 || 1 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 47.2m || 39.3 || 23.6 || 1 | ||
|- | |- | ||
| Melee hit 1 || — || 12.2 || — || — | | Melee hit 1 || — || 12.2 || — || — |
edits