AR Battle Mode: Difference between revisions
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[[File:Kiarcard.jpg|200px|thumb|The AR cards coming to life on the 3DS screen.|right]] | [[File:Kiarcard.jpg|200px|thumb|The AR cards coming to life on the 3DS screen.|right]] | ||
The '''AR Battle Mode '''is a brand new feature introduced in ''[[Kid Icarus: Uprising]]''. This mode allows players to utilize the [[Nintendo]] 3DS's Augmented Reality (AR) mechanic to engage in battles using official ''[[Kid Icarus]]'' collectable cards, which will spawn characters using the device's cameras. Each copy of the game comes with six random cards. A list of the known cards can be found [[List_of_Kid_Icarus:_Uprising_AR_Cards|here]]. | The '''AR Battle Mode '''is a brand new feature introduced in ''[[Kid Icarus: Uprising]]''. This mode allows players to utilize the [[Nintendo]] 3DS's Augmented Reality (AR) mechanic to engage in battles using official ''[[Kid Icarus]]'' collectable cards, which will spawn characters using the device's cameras. Each copy of the game comes with six random cards. A list of the known cards can be found [[List_of_Kid_Icarus:_Uprising_AR_Cards|here]]. | ||
==Gameplay== | ==Gameplay== | ||
When the arrows located at the bottom of each AR card are lined up, battle commences. Each card has four attributes: attack, health (HP), speed, and type. The higher the speed, the more often a card attacks, subtracting its attack strength from the opponent's health. When a card's health hits zero, it loses. Attack and possibly speed are increased when a card's type beats the other's. Shield beats sword, which in turn beats magic, which beats shield. Class does not affect battle, and no random or skill based factors are used. | When the arrows located at the bottom of each AR card are lined up, battle commences. Each card has four attributes: attack, health (HP), speed, and type. The higher the speed, the more often a card attacks, subtracting its attack strength from the opponent's health. When a card's health hits zero, it loses. Attack and possibly speed are increased when a card's type beats the other's. Shield beats sword, which in turn beats magic, which beats shield. Class does not affect battle, and no random or skill based factors are used. | ||
==Classes== | ==Classes== | ||
===Palutena's Army=== | ===Palutena's Army=== | ||
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===Weapons=== | ===Weapons=== | ||
The Weapon class includes every weapon card. These includes the [[Three Sacred Treasures]] that Pit can utilize in battle. All nine of the individual weapon groups and the Three Sacred Treasures are represented by their own unique symbol and the color dark blue. | The Weapon class includes every weapon card. These includes the [[Three Sacred Treasures]] and [[Great Sacred Treasure]] that Pit can utilize in battle. All nine of the individual weapon groups and the Three Sacred Treasures are represented by their own unique symbol and the color dark blue. All weapon AR cards summon Pit, a Fighter, or Dark Pit using the said weapon. | ||
===Item=== | ===Item=== | ||
The Item class includes all of the items that can be collected in the game by Pit. Being one of the smallest classes, it includes the [[Treasure Chest]]s, [[Heart]]s, and [[Food]] among other items. This class is represented by an image of a treasure chest and the color pink | The Item class includes all of the items that can be collected in the game by Pit. Being one of the smallest classes, it includes the [[Treasure Chest]]s, [[Heart]]s, and [[Food]] among other items. This class is represented by an image of a treasure chest and the color pink. | ||
===Vehicles=== | ===Vehicles=== | ||
The Vehicles class includes all the useable vehicles in the game. This includes the [[Exo Tank]] and a few others. This class is represented by the color beige, and a gear symbol | The Vehicles class includes all the useable vehicles in the game. This includes the [[Exo Tank]] and a few others. This class is represented by the color beige, and a gear symbol. | ||
===Forces of Nature=== | ===Forces of Nature=== |