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AR Battle Mode: Difference between revisions

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[[File:Kiarcard.jpg|200px|thumb|The AR cards coming to life on the 3DS screen.|right]]
[[File:Kiarcard.jpg|200px|thumb|The AR cards coming to life on the 3DS screen.|right]]
The '''AR Battle Mode '''is a brand new feature introduced in ''[[Kid Icarus: Uprising]]''. This mode allows players to utilize the [[Nintendo]] 3DS's Augmented Reality (AR) mechanic to engage in battles using official ''[[Kid Icarus]]'' collectable cards, which will spawn characters using the device's cameras. Each copy of the game comes with six random cards. A list of the known cards can be found [[http://www.kidicaruswiki.org/List_of_Kid_Icarus:_Uprising_AR_Cards here]].
The '''AR Battle Mode '''is a brand new feature introduced in ''[[Kid Icarus: Uprising]]''. This mode allows players to utilize the [[Nintendo]] 3DS's Augmented Reality (AR) mechanic to engage in battles using official ''[[Kid Icarus]]'' collectable cards, which will spawn characters using the device's cameras. Each copy of the game comes with six random cards. A list of the known cards can be found [[List_of_Kid_Icarus:_Uprising_AR_Cards|here]].
==Gameplay==
==Gameplay==
When the arrows located at the bottom of each AR card are lined up, battle commences. Each card has four attributes: attack, health (HP), speed, and type.  The higher the speed, the more often a card attacks, subtracting its attack strength from the opponent's health. When a card's health hits zero, it looses. Attack and possibly speed are increased when a card's type beats the other's. Shield beats sword, which in turn beats magic, which beats shield. Class does not affect battle, and no random or skill based factors are used.
When the arrows located at the bottom of each AR card are lined up, battle commences. Each card has four attributes: attack, health (HP), speed, and type.  The higher the speed, the more often a card attacks, subtracting its attack strength from the opponent's health. When a card's health hits zero, it looses. Attack and possibly speed are increased when a card's type beats the other's. Shield beats sword, which in turn beats magic, which beats shield. Class does not affect battle, and no random or skill based factors are used.
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