Ancient Staff: Difference between revisions
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===Land Battles=== | ===Land Battles=== | ||
{|class="wikitable" text align="center" | {|class="wikitable" text align="center" | ||
! | !Attack | ||
!Range | !Range | ||
!Damage (Near) | !Damage (Near) | ||
!Damage (Far) | !Damage (Far) | ||
!Shots | |||
|- | |- | ||
|Continuous | |Continuous | ||
|22.8m | |22.8m | ||
| | |4.9 | ||
| | |6.1 | ||
|— | |||
|- | |- | ||
|Charged | |Charged | ||
|15.2m | |15.2m | ||
| | |21.6 | ||
| | |25.7 | ||
|1 | |||
|- | |- | ||
|Forward Dash Continuous | |Forward Dash Continuous | ||
|23.4m | |23.4m | ||
| | |8.7 | ||
| | |11.6 | ||
|2 | |||
|- | |- | ||
|Forward Dash Charged | |Forward Dash Charged | ||
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|? | |? | ||
|? | |? | ||
|1 | |||
|- | |- | ||
|Side Dash Continuous | |Side Dash Continuous | ||
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|? | |? | ||
|? | |? | ||
|2 | |||
|- | |- | ||
|Side Dash Charged | |Side Dash Charged | ||
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|? | |? | ||
|? | |? | ||
|1 | |||
|- | |- | ||
|Backward Dash Continuous | |Backward Dash Continuous | ||
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|? | |? | ||
|? | |? | ||
|1 | |||
|- | |- | ||
|Backward Dash Charged | |Backward Dash Charged | ||
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|? | |? | ||
|? | |? | ||
|1 | |||
|- | |- | ||
|Melee Hit 1 | |Melee Hit 1 | ||
|— | |— | ||
|? | |? | ||
|— | |||
|— | |— | ||
|- | |- | ||
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|— | |— | ||
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|— | |||
|— | |— | ||
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|— | |— | ||
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|— | |||
|— | |— | ||
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|— | |— | ||
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Revision as of 19:32, 18 August 2012
This article is incomplete and is in need of attention. Reason: Needs air battles data, damage counts for land battles and fusion stats. |
Ancient Staff | ||||||||||||
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The Ancient Staff (古代の祖杖, Kodai no Sojou) is a Staff in Kid Icarus: Uprising. It has the shortest range of all staffs. Its charged shots have a high nullification value, making it ideal for defense. This weapon also slows its user the most out of all weapons. While it is slow and has a short range, its shots hang in midair for a few seconds when they reach the end of their range. This weapon can also paralyze its targets.
Idol Description
The Ancient Staff is a cold and mysterious weapon made by a dead civilization. Its charged shots hang in midair and can paralyze any enemy they strike. This makes the weapon a great fit for defensive play.
Base Statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air Battles
Land Battles
Attack | Range | Damage (Near) | Damage (Far) | Shots |
---|---|---|---|---|
Continuous | 22.8m | 4.9 | 6.1 | — |
Charged | 15.2m | 21.6 | 25.7 | 1 |
Forward Dash Continuous | 23.4m | 8.7 | 11.6 | 2 |
Forward Dash Charged | 16.0m | ? | ? | 1 |
Side Dash Continuous | 23.4m | ? | ? | 2 |
Side Dash Charged | 16.0m | ? | ? | 1 |
Backward Dash Continuous | 21.0m | ? | ? | 1 |
Backward Dash Charged | 16.0m | ? | ? | 1 |
Melee Hit 1 | — | ? | — | — |
Melee Hit 2 | — | ? | — | — |
Melee Hit 3 | — | ? | — | — |
Melee Dash | — | ? | — | — |
Weapon Fusing
The following weapon pairs will create an Ancient Staff when fused: