Aurum Orbitars: Difference between revisions
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(Created page with "{{Incomplete|Needs description, idol description, and base statistics}} {{WeaponBox |name = Aurum Orbitars |image = Aurum_orbitars.jpg |type = Orbitars |specializesin = ? ...") |
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{{Incomplete|Needs description | {{Incomplete|Needs description and base statistics}} | ||
{{WeaponBox | {{WeaponBox | ||
|name = Aurum Orbitars | |name = Aurum Orbitars | ||
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== Idol description == | == Idol description == | ||
'' | ''These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge.'' | ||
== Base statistics == | == Base statistics == |
Revision as of 19:15, 13 February 2013
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
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(description needed)
Idol description
These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | ? | ? | — |
Charged | ? | ? | ? |
Melee hit 1 | — | ? | — |
Melee hit 2 | — | ? | — |
Melee hit 3 | — | ? | — |
Special attack | 100.0m | 19.6 | 6 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | ? | ? | ? | — |
Forward-dash continuous | ? | ? | ? | ? |
Side-dash continuous | ? | ? | ? | ? |
Backward-dash continuous | ? | ? | ? | ? |
Standing charged | ? | ? | ? | ? |
Forward-dash charged | ? | ? | ? | ? |
Side-dash charged | ? | ? | ? | ? |
Backward-dash charged | ? | ? | ? | ? |
Melee hit 1 | — | ? | — | — |
Melee hit 2 | — | ? | — | — |
Melee hit 3 | — | ? | — | — |
Melee dash | — | ? | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.