Aurum Orbitars: Difference between revisions
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|image = Aurum_orbitars.jpg | |image = Aurum_orbitars.jpg | ||
|type = [[Orbitars]] | |type = [[Orbitars]] | ||
|specializesin = | |specializesin = Long range combat | ||
|strengths = Excellent in air battles, powerful dash charged shots | |strengths = Excellent in air battles, fast charge time, powerful dash charged shots | ||
|weaknesses = Weak melee damage, weak continuous fire on land | |weaknesses = Weak melee damage, weak continuous fire on land | ||
}} | }} | ||
The Aurum Orbitars are a pair of [[Orbitars]] in [[Kid Icarus: Uprising]]. They are unlocked after clearing [[The Aurum Hive|Chapter 16]] while using [[Claws]]. Their dash charged shots are powerful, especially its backward dash charged shot, although its slow moving and has short range. | |||
== Idol description == | == Idol description == | ||
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! Attack !! Distance !! Damage !! Shots | ! Attack !! Distance !! Damage !! Shots | ||
|- | |- | ||
| Continuous || | | Continuous || 93.6 || 19.8 || — | ||
|- | |- | ||
| Charged || | | Charged || 89.1 || 36.5 || 2 | ||
|- | |- | ||
| Melee hit 1 || — || 58.8 || — | | Melee hit 1 || — || 58.8 || — | ||
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots | ||
|- | |- | ||
| Standing continuous || | | Standing continuous || 25.3 || 2.9 || 3.6 || 12 | ||
|- | |- | ||
| Forward-dash continuous || | | Forward-dash continuous || 32.7 || 3.7 || 4.6 || 6 | ||
|- | |- | ||
| Side-dash continuous || | | Side-dash continuous || 29.0 || 2.9 || 3.6 || 6 | ||
|- | |- | ||
| Backward-dash continuous || | | Backward-dash continuous || 29.0 || 4.5 || 5.7 || 6 | ||
|- | |- | ||
| Standing charged || | | Standing charged || 37.1 || 15.0 || 22.4 || 2 | ||
|- | |- | ||
| Forward-dash charged || | | Forward-dash charged || 44.8 || 23.8 || 35.1 || 2 | ||
|- | |- | ||
| Side-dash charged || | | Side-dash charged || 40.8 || 18.8 || 28.1 || 2 | ||
|- | |- | ||
| Backward-dash charged || | | Backward-dash charged || 13.6 || 36.3 || 53.9 || 2 | ||
|- | |- | ||
| Melee hit 1 || — || | | Melee hit 1 || — || 13.6 || — || — | ||
|- | |- | ||
| Melee hit 2 || — || | | Melee hit 2 || — || 6.8 || — || — | ||
|- | |- | ||
| Melee hit 3 || — || | | Melee hit 3 || — || 13.6 || — || — | ||
|- | |- | ||
| Melee dash || — || | | Melee dash || — || 38.8 || — || — | ||
|} | |} | ||
Revision as of 02:39, 29 April 2017
This article is incomplete and is in need of attention. Reason: Needs description and base statistics |
Aurum Orbitars | ||||||||||||
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The Aurum Orbitars are a pair of Orbitars in Kid Icarus: Uprising. They are unlocked after clearing Chapter 16 while using Claws. Their dash charged shots are powerful, especially its backward dash charged shot, although its slow moving and has short range.
Idol description
These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge.
Base statistics
Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.
Air battles
Attack | Distance | Damage | Shots |
---|---|---|---|
Continuous | 93.6 | 19.8 | — |
Charged | 89.1 | 36.5 | 2 |
Melee hit 1 | — | 58.8 | — |
Melee hit 2 | — | 29.4 | — |
Melee hit 3 | — | 58.8 | — |
Special attack | 100.0m | 19.6 | 6 |
Land battles
Attack | Distance | Damage (near) | Damage (far) | Shots |
---|---|---|---|---|
Standing continuous | 25.3 | 2.9 | 3.6 | 12 |
Forward-dash continuous | 32.7 | 3.7 | 4.6 | 6 |
Side-dash continuous | 29.0 | 2.9 | 3.6 | 6 |
Backward-dash continuous | 29.0 | 4.5 | 5.7 | 6 |
Standing charged | 37.1 | 15.0 | 22.4 | 2 |
Forward-dash charged | 44.8 | 23.8 | 35.1 | 2 |
Side-dash charged | 40.8 | 18.8 | 28.1 | 2 |
Backward-dash charged | 13.6 | 36.3 | 53.9 | 2 |
Melee hit 1 | — | 13.6 | — | — |
Melee hit 2 | — | 6.8 | — | — |
Melee hit 3 | — | 13.6 | — | — |
Melee dash | — | 38.8 | — | — |
Weapon fusion
This weapon follows standard weapon fusion rules.