Aurum Orbitars: Difference between revisions

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{{WeaponBox
{{WeaponBox
|name = Aurum Orbitars
|name = Aurum Orbitars
|image = Aurum_orbitars.jpg
|image = Aurum Orbitars.png
|type = [[Orbitars]]
|type = [[Orbitars]]
|specializesin = Mid-range combat
|specializesin = Long range combat
|strengths = Excellent in air battles, powerful dash charged shots
|strengths = Excellent in air battles, fast charge time, powerful dash charged shots
|weaknesses = Weak melee damage, weak continuous fire on land
|weaknesses = Weak melee damage, weak continuous fire on land
}}
}}
''(description needed)''
The Aurum Orbitars are a pair of [[Orbitars]] in ''[[Kid Icarus: Uprising]]''. They are unlocked after clearing [[The Aurum Hive|Chapter 16]] while using [[Claws]]. Their dash charged shots are powerful, especially its backward dash charged shot, although its slow moving and has short range.


== Idol description ==
== Idol description ==
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! Attack !! Distance !! Damage !! Shots
! Attack !! Distance !! Damage !! Shots
|-
|-
| Continuous || ? || ? || —
| Continuous || 93.6 || 19.8 || —
|-
|-
| Charged || ? || ? || ?
| Charged || 89.1 || 36.5 || 2
|-
|-
| Melee hit 1 || — || 58.8 || —
| Melee hit 1 || — || 58.8 || —
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! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
! Attack !! Distance !! Damage (near) !! Damage (far) !! Shots
|-
|-
| Standing continuous || ? || ? || ? || —
| Standing continuous || 25.3 || 2.9 || 3.6 || 12
|-
|-
| Forward-dash continuous || ? || ? || ? || ?
| Forward-dash continuous || 32.7 || 3.7 || 4.6 || 6
|-
|-
| Side-dash continuous || ? || ? || ? || ?
| Side-dash continuous || 29.0 || 2.9 || 3.6 || 6
|-
|-
| Backward-dash continuous || ? || ? || ? || ?
| Backward-dash continuous || 29.0 || 4.5 || 5.7 || 6
|-
|-
| Standing charged || ? || ? || ? || ?
| Standing charged || 37.1 || 15.0 || 22.4 || 2
|-
|-
| Forward-dash charged || ? || ? || ? || ?
| Forward-dash charged || 44.8 || 23.8 || 35.1 || 2
|-
|-
| Side-dash charged || ? || ? || ? || ?
| Side-dash charged || 40.8 || 18.8 || 28.1 || 2
|-
|-
| Backward-dash charged || ? || ? || ? || ?
| Backward-dash charged || 13.6 || 36.3 || 53.9 || 2
|-
|-
| Melee hit 1 || — || ? || — || —
| Melee hit 1 || — || 13.6 || — || —
|-
|-
| Melee hit 2 || — || ? || — || —
| Melee hit 2 || — || 6.8 || — || —
|-
|-
| Melee hit 3 || — || ? || — || —
| Melee hit 3 || — || 13.6 || — || —
|-
|-
| Melee dash || — || ? || — || —
| Melee dash || — || 38.8 || — || —
|}
|}


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[[Category:Orbitars]]
[[Category:Orbitars]]
[[Category:Kid Icarus:Uprising]]
[[Category:Kid Icarus: Uprising]]

Latest revision as of 16:38, 9 April 2018

Pitsadexpression.gif This article is incomplete and is in need of attention.

Reason: Needs description and base statistics
Aurum Orbitars
Aurum Orbitars.png
Type: Orbitars
Specializes In: Long range combat
Strengths: Excellent in air battles, fast charge time, powerful dash charged shots
Weaknesses: Weak melee damage, weak continuous fire on land

The Aurum Orbitars are a pair of Orbitars in Kid Icarus: Uprising. They are unlocked after clearing Chapter 16 while using Claws. Their dash charged shots are powerful, especially its backward dash charged shot, although its slow moving and has short range.

Idol description

These orbitars were built by literally combining members of the Aurum forces. Their continuous fire unleashes a narrow beam that is limited in range but travels so fast that targets have little time to dodge.

Base statistics

Notice:
Weapon data is for weapons with zero ranged and melee stars with no mods to them. Distance refers to the maximum range a shot can travel, measured with non-homing shots. Damage (near) refers to the damage done when the target is as close as possible. Damage (far) refers to the damage given at maximum range. The symbol "—" means the corresponding stat is not applicable to that specific attack.

Air battles

Attack Distance Damage Shots
Continuous 93.6 19.8
Charged 89.1 36.5 2
Melee hit 1 58.8
Melee hit 2 29.4
Melee hit 3 58.8
Special attack 100.0m 19.6 6

Land battles

Attack Distance Damage (near) Damage (far) Shots
Standing continuous 25.3 2.9 3.6 12
Forward-dash continuous 32.7 3.7 4.6 6
Side-dash continuous 29.0 2.9 3.6 6
Backward-dash continuous 29.0 4.5 5.7 6
Standing charged 37.1 15.0 22.4 2
Forward-dash charged 44.8 23.8 35.1 2
Side-dash charged 40.8 18.8 28.1 2
Backward-dash charged 13.6 36.3 53.9 2
Melee hit 1 13.6
Melee hit 2 6.8
Melee hit 3 13.6
Melee dash 38.8

Weapon fusion

This weapon follows standard weapon fusion rules.